godot/editor/import
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
..
atlas_import_failed.xpm
audio_stream_import_settings.cpp
audio_stream_import_settings.h
collada.cpp [GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
collada.h
dynamic_font_import_settings.cpp
dynamic_font_import_settings.h
editor_import_collada.cpp Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
post_import_plugin_skeleton_renamer.cpp
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp
resource_importer_dynamic_font.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp
resource_importer_imagefont.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp Handle gltf binary 2023-01-27 02:02:02 -08:00
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp
scene_import_settings.h
SCsub