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360dea5348
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
103 lines
4.9 KiB
C++
103 lines
4.9 KiB
C++
/*************************************************************************/
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/* gdscript_workspace.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_WORKSPACE_H
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#define GDSCRIPT_WORKSPACE_H
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#include "../gdscript_parser.h"
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#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
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#include "gdscript_extend_parser.h"
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#include "lsp.hpp"
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class GDScriptWorkspace : public RefCounted {
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GDCLASS(GDScriptWorkspace, RefCounted);
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private:
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void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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Node *_get_owner_scene_node(String p_path);
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protected:
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static void _bind_methods();
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void remove_cache_parser(const String &p_path);
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bool initialized = false;
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Map<StringName, lsp::DocumentSymbol> native_symbols;
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const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
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const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
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const lsp::DocumentSymbol *get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier);
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const lsp::DocumentSymbol *get_local_symbol(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier);
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void reload_all_workspace_scripts();
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ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
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ExtendGDScriptParser *get_parse_result(const String &p_path);
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void list_script_files(const String &p_root_dir, List<String> &r_files);
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void apply_new_signal(Object *obj, String function, PackedStringArray args);
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public:
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String root;
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String root_uri;
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Map<String, ExtendGDScriptParser *> scripts;
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Map<String, ExtendGDScriptParser *> parse_results;
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HashMap<StringName, ClassMembers> native_members;
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public:
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Array symbol(const Dictionary &p_params);
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public:
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Error initialize();
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Error parse_script(const String &p_path, const String &p_content);
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Error parse_local_script(const String &p_path);
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String get_file_path(const String &p_uri) const;
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String get_file_uri(const String &p_path) const;
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void publish_diagnostics(const String &p_path);
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void completion(const lsp::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options);
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const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false);
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void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
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const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
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void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
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Dictionary generate_script_api(const String &p_path);
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Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
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void did_delete_files(const Dictionary &p_params);
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Dictionary rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name);
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GDScriptWorkspace();
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~GDScriptWorkspace();
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};
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#endif
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