godot/modules/gdscript/language_server
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
gdscript_extend_parser.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
gdscript_extend_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
gdscript_language_protocol.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_server.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
gdscript_text_document.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
gdscript_workspace.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
gdscript_workspace.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
lsp.hpp String: Add contains(). 2022-02-04 01:28:02 +05:45