godot/platform/macos/SCsub
2023-09-21 14:21:00 +03:00

35 lines
892 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_macos_builders
files = [
"os_macos.mm",
"godot_application.mm",
"godot_application_delegate.mm",
"crash_handler_macos.mm",
"macos_terminal_logger.mm",
"display_server_macos.mm",
"godot_button_view.mm",
"godot_content_view.mm",
"godot_window_delegate.mm",
"godot_window.mm",
"key_mapping_macos.mm",
"godot_main_macos.mm",
"godot_menu_delegate.mm",
"godot_menu_item.mm",
"dir_access_macos.mm",
"tts_macos.mm",
"joypad_macos.cpp",
"vulkan_context_macos.mm",
"gl_manager_macos_angle.mm",
"gl_manager_macos_legacy.mm",
]
prog = env.add_program("#bin/godot", files)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_macos_builders.make_debug_macos))