godot/platform/windows
2024-05-30 13:58:56 +02:00
..
doc_classes
export Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
console_wrapper_windows.cpp
crash_handler_windows.h
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
detect.py SCons: Convert platform get_flags to dictionary 2024-05-22 13:53:20 -05:00
display_server_windows.cpp Merge pull request #86029 from 0x0ACB/resize_fix 2024-05-30 11:47:21 +02:00
display_server_windows.h [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Merge pull request #85188 from aitorciki/nvdrs-fixes 2024-05-07 13:48:40 +02:00
gl_manager_windows_native.h
godot.ico
godot.natvis Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
joypad_windows.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp
os_windows.h
platform_config.h
platform_gl.h
platform_windows_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
README.md
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
SCsub SCons: Fix RES race condition 2024-05-24 12:44:44 -05:00
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
windows_terminal_logger.h
windows_utils.cpp Fix multichar warning in windows_utils 2024-05-30 13:58:56 +02:00
windows_utils.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation