godot/platform
Rémi Verschelde 37cf266b57
SCons: Process platform-specific flags earlier
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.

For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
..
android SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
ios SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
linuxbsd Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep 2024-05-30 11:47:51 +02:00
macos Merge pull request #89033 from bruvzg/doc_end_err 2024-05-28 17:48:42 +02:00
web Merge pull request #89033 from bruvzg/doc_end_err 2024-05-28 17:48:42 +02:00
windows Fix multichar warning in windows_utils 2024-05-30 13:58:56 +02:00
register_platform_apis.h
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00