godot/modules/gltf/structures/gltf_buffer_view.h
Lyuma fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00

85 lines
3.5 KiB
C++

/**************************************************************************/
/* gltf_buffer_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLTF_BUFFER_VIEW_H
#define GLTF_BUFFER_VIEW_H
#include "../gltf_defines.h"
#include "core/io/resource.h"
class GLTFBufferView : public Resource {
GDCLASS(GLTFBufferView, Resource);
friend class GLTFDocument;
private:
GLTFBufferIndex buffer = -1;
int byte_offset = 0;
int byte_length = 0;
int byte_stride = -1;
bool indices = false;
bool vertex_attributes = false;
protected:
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
GLTFBufferIndex _get_buffer_bind_compat_86907();
int _get_byte_offset_bind_compat_86907();
int _get_byte_length_bind_compat_86907();
int _get_byte_stride_bind_compat_86907();
bool _get_indices_bind_compat_86907();
static void _bind_compatibility_methods();
#endif // DISABLE_DEPRECATED
public:
GLTFBufferIndex get_buffer() const;
void set_buffer(GLTFBufferIndex p_buffer);
int get_byte_offset() const;
void set_byte_offset(int p_byte_offset);
int get_byte_length() const;
void set_byte_length(int p_byte_length);
int get_byte_stride() const;
void set_byte_stride(int p_byte_stride);
bool get_indices() const;
void set_indices(bool p_indices);
bool get_vertex_attributes() const;
void set_vertex_attributes(bool p_attributes);
Vector<uint8_t> load_buffer_view_data(const Ref<GLTFState> p_state) const;
};
#endif // GLTF_BUFFER_VIEW_H