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mirror of https://github.com/godotengine/godot synced 2024-07-08 17:10:44 +00:00
godot/modules/gltf
2024-06-13 12:45:55 +08:00
..
doc_classes Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
editor Blend import: Ability to import only the active collection 2024-05-31 18:37:14 +02:00
extensions Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers 2024-04-26 11:08:19 +02:00
structures Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
config.py
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp Unsetting the owner of ImporterMeshInstance3D before adding it to skeleton's child 2024-06-13 12:45:55 +08:00
gltf_document.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_state.cpp Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_state.h Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.