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54 lines
3.5 KiB
C++
54 lines
3.5 KiB
C++
/**************************************************************************/
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/* gltf_document_extension_texture_webp.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H
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#define GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H
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#include "gltf_document_extension.h"
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class GLTFDocumentExtensionTextureWebP : public GLTFDocumentExtension {
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GDCLASS(GLTFDocumentExtensionTextureWebP, GLTFDocumentExtension);
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public:
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// Import process.
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Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) override;
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Vector<String> get_supported_extensions() override;
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Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) override;
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String get_image_file_extension() override;
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Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) override;
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// Export process.
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Vector<String> get_saveable_image_formats() override;
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PackedByteArray serialize_image_to_bytes(Ref<GLTFState> p_state, Ref<Image> p_image, Dictionary p_image_dict, const String &p_image_format, float p_lossy_quality) override;
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Error save_image_at_path(Ref<GLTFState> p_state, Ref<Image> p_image, const String &p_full_path, const String &p_image_format, float p_lossy_quality) override;
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Error serialize_texture_json(Ref<GLTFState> p_state, Dictionary p_texture_json, Ref<GLTFTexture> p_gltf_texture, const String &p_image_format) override;
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};
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#endif // GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H
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