godot/scene
Hugo Locurcio 2c7813385d
Tweak the GradientTexture property hint to follow CurveTexture
This prevents setting too large values and crashing the editor.

Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.
2021-07-07 19:17:02 +02:00
..
2d Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
3d Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
animation Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Merge pull request #50208 from kleonc/accept_dialog-remove_button 2021-07-07 09:12:03 +02:00
main Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
resources Tweak the GradientTexture property hint to follow CurveTexture 2021-07-07 19:17:02 +02:00
register_scene_types.cpp Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00