godot/core/input
Liz Haas 2aee71d52d Input: Throw error if action doesn't exist
Thow errors if requesting an unexisting InputMap action.
Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors.

fixes #33303
2021-02-24 13:49:21 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-02-08 16:16:29 +01:00
godotcontrollerdb.txt Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
input.cpp Input: Throw error if action doesn't exist 2021-02-24 13:49:21 +01:00
input.h Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches 2021-02-15 14:52:17 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_event.h Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_map.cpp Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y 2021-02-22 15:04:09 +01:00
input_map.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00