Added ability to override built-in actions for the editor

This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
This commit is contained in:
Eric M 2020-12-07 21:31:51 +10:00
parent ca1abc7352
commit 074f53563d
8 changed files with 626 additions and 258 deletions

View file

@ -32,6 +32,7 @@
#include "core/core_bind.h"
#include "core/core_string_names.h"
#include "core/input/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
@ -1057,17 +1058,35 @@ void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}
void ProjectSettings::_add_builtin_input_map() {
if (InputMap::get_singleton()) {
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = InputMap::get_singleton()->get_builtins();
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
Array events;
// Convert list of input events into array
for (List<Ref<InputEvent>>::Element *I = E.get().front(); I; I = I->next()) {
events.push_back(I->get());
}
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = events;
String action_name = "input/" + E.key();
GLOBAL_DEF(action_name, action);
input_presets.push_back(action_name);
}
}
}
ProjectSettings::ProjectSettings() {
// Initialization of engine variables should be done in the setup() method,
// so that the values can be overridden from project.godot or project.binary.
singleton = this;
Array events;
Dictionary action;
Ref<InputEventKey> key;
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF_BASIC("application/config/name", "");
GLOBAL_DEF_BASIC("application/config/description", "");
custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
@ -1094,163 +1113,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("editor/script/templates_search_path", "res://script_templates");
custom_prop_info["editor/script/templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR);
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_ENTER);
events.push_back(key);
key.instance();
key->set_keycode(KEY_KP_ENTER);
events.push_back(key);
key.instance();
key->set_keycode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_A);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_accept", action);
input_presets.push_back("input/ui_accept");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_Y);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_select", action);
input_presets.push_back("input/ui_select");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_ESCAPE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_B);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_cancel", action);
input_presets.push_back("input/ui_cancel");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_TAB);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_next", action);
input_presets.push_back("input/ui_focus_next");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_TAB);
key->set_shift(true);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_prev", action);
input_presets.push_back("input/ui_focus_prev");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_LEFT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_DPAD_LEFT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_left", action);
input_presets.push_back("input/ui_left");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_RIGHT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_DPAD_RIGHT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_right", action);
input_presets.push_back("input/ui_right");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_UP);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_DPAD_UP);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_up", action);
input_presets.push_back("input/ui_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_DOWN);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_DPAD_DOWN);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_down", action);
input_presets.push_back("input/ui_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_PAGEUP);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_up", action);
input_presets.push_back("input/ui_page_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_PAGEDOWN);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_down", action);
input_presets.push_back("input/ui_page_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_HOME);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_home", action);
input_presets.push_back("input/ui_home");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_keycode(KEY_END);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
_add_builtin_input_map();
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");

View file

@ -116,6 +116,9 @@ protected:
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
void _add_builtin_input_map();
protected:
static void _bind_methods();
public:

View file

@ -604,21 +604,21 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
}
}
for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) {
if (InputMap::get_singleton()->event_is_action(p_event, E.key())) {
// If not echo and action pressed state has changed
if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) {
if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = p_event->is_action_pressed(E->key());
action.pressed = p_event->is_action_pressed(E.key());
action.strength = 0.0f;
action.raw_strength = 0.0f;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E->key(), true);
action_state[E->key()] = action;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true);
action_state[E.key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
action_state[E.key()].strength = p_event->get_action_strength(E.key());
action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key());
}
}

View file

@ -88,8 +88,8 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
actions.push_back(E->key());
for (OrderedHashMap<StringName, Action>::Element E = input_map.front(); E; E = E.next()) {
actions.push_back(E.key());
}
return actions;
@ -179,12 +179,12 @@ Array InputMap::_action_get_events(const StringName &p_action) {
}
const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
const Map<StringName, Action>::Element *E = input_map.find(p_action);
const OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
if (!E) {
return nullptr;
}
return &E->get().inputs;
return &E.get().inputs;
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
@ -192,7 +192,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
}
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
Ref<InputEventAction> input_event_action = p_event;
@ -209,7 +209,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
@ -226,7 +226,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
}
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {
return input_map;
}
@ -260,84 +260,440 @@ void InputMap::load_from_project_settings() {
}
}
struct _BuiltinActionDisplayName {
const char *name;
const char *display_name;
};
static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
/* clang-format off */
{ "ui_accept", TTRC("Accept") },
{ "ui_select", TTRC("Select") },
{ "ui_cancel", TTRC("Cancel") },
{ "ui_focus_next", TTRC("Focus Next") },
{ "ui_focus_prev", TTRC("Focus Prev") },
{ "ui_left", TTRC("Left") },
{ "ui_right", TTRC("Right") },
{ "ui_up", TTRC("Up") },
{ "ui_down", TTRC("Down") },
{ "ui_page_up", TTRC("Page Up") },
{ "ui_page_down", TTRC("Page Down") },
{ "ui_home", TTRC("Home") },
{ "ui_end", TTRC("End") },
{ "ui_cut", TTRC("Cut") },
{ "ui_copy", TTRC("Copy") },
{ "ui_paste", TTRC("Paste") },
{ "ui_undo", TTRC("Undo") },
{ "ui_redo", TTRC("Redo") },
{ "ui_text_completion_query", TTRC("Completion Query") },
{ "ui_text_newline", TTRC("New Line") },
{ "ui_text_newline_blank", TTRC("New Blank Line") },
{ "ui_text_newline_above", TTRC("New Line Above") },
{ "ui_text_indent", TTRC("Indent") },
{ "ui_text_dedent", TTRC("Dedent") },
{ "ui_text_backspace", TTRC("Backspace") },
{ "ui_text_backspace_word", TTRC("Backspace Word") },
{ "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
{ "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
{ "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
{ "ui_text_delete", TTRC("Delete") },
{ "ui_text_delete_word", TTRC("Delete Word") },
{ "ui_text_delete_word.OSX", TTRC("Delete Word") },
{ "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
{ "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
{ "ui_text_caret_left", TTRC("Caret Left") },
{ "ui_text_caret_word_left", TTRC("Caret Word Left") },
{ "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
{ "ui_text_caret_right", TTRC("Caret Right") },
{ "ui_text_caret_word_right", TTRC("Caret Word Right") },
{ "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
{ "ui_text_caret_up", TTRC("Caret Up") },
{ "ui_text_caret_down", TTRC("Caret Down") },
{ "ui_text_caret_line_start", TTRC("Caret Line Start") },
{ "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
{ "ui_text_caret_line_end", TTRC("Caret Line End") },
{ "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
{ "ui_text_caret_page_up", TTRC("Caret Page Up") },
{ "ui_text_caret_page_down", TTRC("Caret Page Down") },
{ "ui_text_caret_document_start", TTRC("Caret Document Start") },
{ "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
{ "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
{ "ui_text_scroll_up", TTRC("Scroll Up") },
{ "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
{ "ui_text_scroll_down", TTRC("Scroll Down") },
{ "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
{ "ui_graph_delete", TTRC("Delete Nodes") },
{ "ui_filedialog_up_one_level", TTRC("Go Up One Level") },
{ "ui_filedialog_refresh", TTRC("Refresh") },
{ "ui_filedialog_show_hidden", TTRC("Show Hidden") },
{ "ui_swap_input_direction ", TTRC("Swap Input Direction") },
{ "", TTRC("")}
/* clang-format on */
};
String InputMap::get_builtin_display_name(const String &p_name) const {
int len = sizeof(_builtin_action_display_names) / sizeof(_BuiltinActionDisplayName);
for (int i = 0; i < len; i++) {
if (_builtin_action_display_names[i].name == p_name) {
return RTR(_builtin_action_display_names[i].display_name);
}
}
return p_name;
}
const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// Return cache if it has already been built.
if (default_builtin_cache.size()) {
return default_builtin_cache;
}
List<Ref<InputEvent>> inputs;
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_completion_query", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_MENU));
default_builtin_cache.insert("ui_menu", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
}
void InputMap::load_default() {
Ref<InputEventKey> key;
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
add_action("ui_accept");
key.instance();
key->set_keycode(KEY_ENTER);
action_add_event("ui_accept", key);
// List of Builtins which have an override for OSX.
Vector<String> osx_builtins;
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
if (String(E.key()).ends_with(".OSX")) {
// Strip .OSX from name: some_input_name.OSX -> some_input_name
osx_builtins.push_back(String(E.key()).split(".")[0]);
}
}
key.instance();
key->set_keycode(KEY_KP_ENTER);
action_add_event("ui_accept", key);
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
String fullname = E.key();
String name = fullname.split(".")[0];
String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
key.instance();
key->set_keycode(KEY_SPACE);
action_add_event("ui_accept", key);
#ifdef APPLE_STYLE_KEYS
if (osx_builtins.has(name) && override_for != "OSX") {
// Name has osx builtin but this particular one is for non-osx systems - so skip.
continue;
}
#else
if (override_for == "OSX") {
// Override for OSX - not needed on non-osx platforms.
continue;
}
#endif
add_action("ui_select");
key.instance();
key->set_keycode(KEY_SPACE);
action_add_event("ui_select", key);
add_action(name);
add_action("ui_cancel");
key.instance();
key->set_keycode(KEY_ESCAPE);
action_add_event("ui_cancel", key);
List<Ref<InputEvent>> inputs = E.get();
for (List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) {
Ref<InputEventKey> iek = I->get();
add_action("ui_focus_next");
key.instance();
key->set_keycode(KEY_TAB);
action_add_event("ui_focus_next", key);
add_action("ui_focus_prev");
key.instance();
key->set_keycode(KEY_TAB);
key->set_shift(true);
action_add_event("ui_focus_prev", key);
add_action("ui_left");
key.instance();
key->set_keycode(KEY_LEFT);
action_add_event("ui_left", key);
add_action("ui_right");
key.instance();
key->set_keycode(KEY_RIGHT);
action_add_event("ui_right", key);
add_action("ui_up");
key.instance();
key->set_keycode(KEY_UP);
action_add_event("ui_up", key);
add_action("ui_down");
key.instance();
key->set_keycode(KEY_DOWN);
action_add_event("ui_down", key);
add_action("ui_page_up");
key.instance();
key->set_keycode(KEY_PAGEUP);
action_add_event("ui_page_up", key);
add_action("ui_page_down");
key.instance();
key->set_keycode(KEY_PAGEDOWN);
action_add_event("ui_page_down", key);
add_action("ui_home");
key.instance();
key->set_keycode(KEY_HOME);
action_add_event("ui_home", key);
add_action("ui_end");
key.instance();
key->set_keycode(KEY_END);
action_add_event("ui_end", key);
//set("display/window/handheld/orientation", "landscape");
// For the editor, only add keyboard actions.
if (iek.is_valid()) {
action_add_event(fullname, I->get());
}
}
}
}
InputMap::InputMap() {

View file

@ -33,6 +33,8 @@
#include "core/input/input_event.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/templates/ordered_hash_map.h"
class InputMap : public Object {
GDCLASS(InputMap, Object);
@ -52,7 +54,8 @@ public:
private:
static InputMap *singleton;
mutable Map<StringName, Action> input_map;
mutable OrderedHashMap<StringName, Action> input_map;
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
@ -81,10 +84,14 @@ public:
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
const Map<StringName, Action> &get_action_map() const;
const OrderedHashMap<StringName, Action> &get_action_map() const;
void load_from_project_settings();
void load_default();
String get_builtin_display_name(const String &p_name) const;
// Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat.
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
InputMap();
};

View file

@ -31,6 +31,7 @@
#include "editor_settings.h"
#include "core/config/project_settings.h"
#include "core/input/input_map.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
@ -70,7 +71,7 @@ bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) {
bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_name.operator String() == "shortcuts") {
if (p_name == "shortcuts") {
Array arr = p_value;
ERR_FAIL_COND_V(arr.size() && arr.size() & 1, true);
for (int i = 0; i < arr.size(); i += 2) {
@ -83,6 +84,24 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value)
add_shortcut(name, sc);
}
return false;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr = p_value;
for (int i = 0; i < actions_arr.size(); i++) {
Dictionary action_dict = actions_arr[i];
String name = action_dict["name"];
Array events = action_dict["events"];
InputMap *im = InputMap::get_singleton();
im->action_erase_events(name);
builtin_action_overrides[name].clear();
for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
im->action_add_event(name, events[ev_idx]);
builtin_action_overrides[name].push_back(events[ev_idx]);
}
}
return false;
}
@ -118,11 +137,16 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value)
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
if (p_name.operator String() == "shortcuts") {
if (p_name == "shortcuts") {
Array arr;
for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) {
Ref<Shortcut> sc = E->get();
if (builtin_action_overrides.has(E->key())) {
// This shortcut was auto-generated from built in actions: don't save.
continue;
}
if (optimize_save) {
if (!sc->has_meta("original")) {
continue; //this came from settings but is not any longer used
@ -139,6 +163,27 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = arr;
return true;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr;
for (Map<String, List<Ref<InputEvent>>>::Element *E = builtin_action_overrides.front(); E; E = E->next()) {
List<Ref<InputEvent>> events = E->get();
// TODO: skip actions which are the same as the builtin.
Dictionary action_dict;
action_dict["name"] = E->key();
Array events_arr;
for (List<Ref<InputEvent>>::Element *I = events.front(); I; I = I->next()) {
events_arr.push_back(I->get());
}
action_dict["events"] = events_arr;
actions_arr.push_back(action_dict);
}
r_ret = actions_arr;
return true;
}
const VariantContainer *v = props.getptr(p_name);
@ -220,6 +265,7 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); //do not edit
p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {
@ -1539,12 +1585,39 @@ bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
if (!E) {
return Ref<Shortcut>();
const Map<String, Ref<Shortcut>>::Element *SC = shortcuts.find(p_name);
if (SC) {
return SC->get();
}
return E->get();
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
const Map<String, List<Ref<InputEvent>>>::Element *builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instance();
sc->set_shortcut(builtin_override->get().front()->get());
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
const OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins().find(p_name);
if (builtin_default) {
sc.instance();
sc->set_shortcut(builtin_default.get().front()->get());
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
}
if (sc.is_valid()) {
// Add the shortcut to the list.
shortcuts[p_name] = sc;
return sc;
}
return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
@ -1610,6 +1683,66 @@ Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p
return sc;
}
void EditorSettings::set_builtin_action_override(const String &p_name, const Array &p_events) {
List<Ref<InputEvent>> event_list;
// Override the whole list, since events may have their order changed or be added, removed or edited.
InputMap::get_singleton()->action_erase_events(p_name);
for (int i = 0; i < p_events.size(); i++) {
event_list.push_back(p_events[i]);
InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
}
// Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides.
// Note that event order must also be the same.
bool same_as_builtin = true;
OrderedHashMap<String, List<Ref<InputEvent>>>::ConstElement builtin_default = InputMap::get_singleton()->get_builtins().find(p_name);
if (builtin_default) {
List<Ref<InputEvent>> builtin_events = builtin_default.get();
if (p_events.size() == builtin_events.size()) {
int event_idx = 0;
// Check equality of each event.
for (List<Ref<InputEvent>>::Element *E = builtin_events.front(); E; E = E->next()) {
if (!E->get()->shortcut_match(p_events[event_idx])) {
same_as_builtin = false;
break;
}
event_idx++;
}
} else {
same_as_builtin = false;
}
}
if (same_as_builtin && builtin_action_overrides.has(p_name)) {
builtin_action_overrides.erase(p_name);
} else {
builtin_action_overrides[p_name] = event_list;
}
// Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list.
if (shortcuts.has(p_name)) {
shortcuts[p_name]->set_shortcut(event_list.front()->get());
}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
const Map<String, List<Ref<InputEvent>>>::Element *AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
List<Ref<InputEvent>> events_list = AO->get();
for (List<Ref<InputEvent>>::Element *E = events_list.front(); E; E = E->next()) {
event_array.push_back(E->get());
}
return event_array;
}
return Array();
}
void EditorSettings::notify_changes() {
_THREAD_SAFE_METHOD_
@ -1648,6 +1781,8 @@ void EditorSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs);
ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs);
ClassDB::bind_method(D_METHOD("set_builtin_action_override", "name", "actions_list"), &EditorSettings::set_builtin_action_override);
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(NOTIFICATION_EDITOR_SETTINGS_CHANGED);

View file

@ -84,7 +84,8 @@ private:
int last_order;
Ref<Resource> clipboard;
Map<String, Ref<Shortcut>> shortcuts;
mutable Map<String, Ref<Shortcut>> shortcuts;
Map<String, List<Ref<InputEvent>>> builtin_action_overrides;
String resource_path;
String settings_dir;
@ -186,6 +187,9 @@ public:
Ref<Shortcut> get_shortcut(const String &p_name) const;
void get_shortcut_list(List<String> *r_shortcuts);
void set_builtin_action_override(const String &p_name, const Array &p_events);
const Array get_builtin_action_overrides(const String &p_name) const;
void notify_changes();
EditorSettings();

View file

@ -515,8 +515,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
MAIN_PRINT("Main: Initialize Globals");
globals = memnew(ProjectSettings);
input_map = memnew(InputMap);
globals = memnew(ProjectSettings);
register_core_settings(); //here globals is present