godot/platform/server/os_server.h
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

121 lines
4.4 KiB
C++

/*************************************************************************/
/* os_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_SERVER_H
#define OS_SERVER_H
#include "main/input_default.h"
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
//bitch
#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_Server : public OS_Unix {
// Rasterizer *rasterizer;
VisualServer *visual_server;
VideoMode current_videomode;
List<String> args;
MainLoop *main_loop;
AudioDriverDummy driver_dummy;
bool grab;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
virtual void delete_main_loop();
IP_Unix *ip_unix;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
bool force_quit;
InputDefault *input;
protected:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void finalize();
virtual void set_main_loop( MainLoop * p_main_loop );
public:
virtual String get_name();
virtual void set_cursor_shape(CursorShape p_shape);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual Size2 get_window_size() const;
virtual void move_window_to_foreground();
void run();
OS_Server();
};
#endif