godot/platform
2016-12-25 08:05:23 -03:00
..
android removed confusing "if(true)" statement with empty "else" block 2016-09-26 12:30:59 +03:00
bb10
haiku
iphone PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
javascript
osx Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
server Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
windows now it really works on window for real 2016-12-25 08:05:23 -03:00
winrt Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
x11 Some BRDF fixes 2016-12-21 14:22:17 -03:00