godot/scene/gui/graph_node.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

212 lines
6.8 KiB
C++

/**************************************************************************/
/* graph_node.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
#include "scene/resources/text_line.h"
class GraphNode : public Container {
GDCLASS(GraphNode, Container);
public:
enum Overlay {
OVERLAY_DISABLED,
OVERLAY_BREAKPOINT,
OVERLAY_POSITION
};
private:
struct Slot {
bool enable_left = false;
int type_left = 0;
Color color_left = Color(1, 1, 1, 1);
bool enable_right = false;
int type_right = 0;
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
bool draw_stylebox = true;
};
String title;
Ref<TextLine> title_buf;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
bool show_close = false;
Vector2 position_offset;
bool comment = false;
bool resizable = false;
bool draggable = true;
bool selectable = true;
bool resizing = false;
Vector2 resizing_from;
Vector2 resizing_from_size;
Rect2 close_rect;
Vector<int> cache_y;
struct PortCache {
Vector2 position;
int height;
int slot_idx;
int type = 0;
Color color;
};
Vector<PortCache> left_port_cache;
Vector<PortCache> right_port_cache;
HashMap<int, Slot> slot_info;
bool connpos_dirty = true;
void _connpos_update();
void _resort();
void _shape();
Vector2 drag_from;
bool selected = false;
Overlay overlay = OVERLAY_DISABLED;
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
#endif
protected:
virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &p_property) const;
public:
bool has_point(const Point2 &p_point) const override;
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
void set_slot_enabled_left(int p_idx, bool p_enable_left);
void set_slot_type_left(int p_idx, int p_type_left);
int get_slot_type_left(int p_idx) const;
void set_slot_color_left(int p_idx, const Color &p_color_left);
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
void set_slot_enabled_right(int p_idx, bool p_enable_right);
void set_slot_type_right(int p_idx, int p_type_right);
int get_slot_type_right(int p_idx) const;
void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
bool is_slot_draw_stylebox(int p_idx) const;
void set_slot_draw_stylebox(int p_idx, bool p_enable);
void set_title(const String &p_title);
String get_title() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_position_offset(const Vector2 &p_offset);
Vector2 get_position_offset() const;
void set_selected(bool p_selected);
bool is_selected();
void set_drag(bool p_drag);
Vector2 get_drag_from();
void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
int get_connection_input_count();
int get_connection_input_height(int p_port);
Vector2 get_connection_input_position(int p_port);
int get_connection_input_type(int p_port);
Color get_connection_input_color(int p_port);
int get_connection_input_slot(int p_port);
int get_connection_output_count();
int get_connection_output_height(int p_port);
Vector2 get_connection_output_position(int p_port);
int get_connection_output_type(int p_port);
Color get_connection_output_color(int p_port);
int get_connection_output_slot(int p_port);
void set_overlay(Overlay p_overlay);
Overlay get_overlay() const;
void set_comment(bool p_enable);
bool is_comment() const;
void set_resizable(bool p_enable);
bool is_resizable() const;
void set_draggable(bool p_draggable);
bool is_draggable();
void set_selectable(bool p_selectable);
bool is_selectable();
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
bool is_resizing() const {
return resizing;
}
GraphNode();
};
VARIANT_ENUM_CAST(GraphNode::Overlay)
#endif // GRAPH_NODE_H