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Merge pull request #61714 from dalexeev/tree-multiline-items
Add support for multiline cells to `Tree`
2023-04-25 19:26:23 +02:00
.github Create an "Editor-only" section in the online class reference 2023-04-24 21:06:55 +02:00
core Merge pull request #75447 from bruvzg/brotli_packedarray 2023-04-25 16:16:56 +02:00
doc Add support for multiline strings to Tree 2023-04-25 18:43:26 +03:00
drivers Merge pull request #76315 from RandomShaper/vk_fix_barriers 2023-04-25 09:59:55 +02:00
editor Prompt to confirm anim track delete on node delete 2023-04-25 17:55:05 +02:00
main Fix thread IDs. 2023-04-24 15:13:58 +02:00
misc Create an "Editor-only" section in the online class reference 2023-04-24 21:06:55 +02:00
modules Merge pull request #75885 from AThousandShips/compound_fix 2023-04-25 16:17:02 +02:00
platform Merge pull request #76428 from bruvzg/finder_open 2023-04-25 14:44:13 +02:00
scene Add support for multiline strings to Tree 2023-04-25 18:43:26 +03:00
servers Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
tests Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
thirdparty mbedtls: Update to upstream version 2.28.3 2023-04-18 10:38:24 +02:00
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gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
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methods.py Fix forced optimization in dev_build 2023-04-10 22:52:56 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Merge pull request #75447 from bruvzg/brotli_packedarray 2023-04-25 16:16:56 +02:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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