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godot/modules/noise
Rémi Verschelde 5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
..
doc_classes Merge pull request #79922 from Auburn/cellular-jitter-fix 2023-08-17 12:28:41 +02:00
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
icons Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
tests Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
config.py
fastnoise_lite.cpp Tweak FastNoiseLite property hints for better slider usability 2023-11-05 23:25:05 +01:00
fastnoise_lite.h FastNoiseLite Fix cellular jitter using incorrect default value 2023-07-26 19:44:48 +02:00
noise_texture_2d.cpp Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
noise_texture_2d.h
noise_texture_3d.cpp Do overflow check in when gererating NoiseTexture3D 2024-02-27 12:20:03 +08:00
noise_texture_3d.h Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
noise.cpp Fix FastNoiseLite.get_image crashes with bad param 2023-10-30 18:44:44 +08:00
noise.h Fix compatibility breakage from adding NoiseTexture3D 2023-04-28 18:49:09 -07:00
register_types.cpp Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
register_types.h
SCsub FastNoiseLite: Sync with 1.1.0, clean up SCsub 2024-02-19 01:03:38 +01:00