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mirror of https://github.com/godotengine/godot synced 2024-07-03 07:08:35 +00:00

Increase coverage of VRAM debugger and add support to RD backends

This commit is contained in:
clayjohn 2024-05-15 16:30:19 -07:00
parent d4f726f3ef
commit c84616c2d2
4 changed files with 22 additions and 1 deletions

View File

@ -1391,7 +1391,7 @@ void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
tinfo.format = t->format;
tinfo.width = t->alloc_width;
tinfo.height = t->alloc_height;
tinfo.depth = 0;
tinfo.depth = t->depth;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}

View File

@ -119,6 +119,7 @@ void NoiseTexture2D::_set_texture_image(const Ref<Image> &p_image) {
} else {
texture = RS::get_singleton()->texture_2d_create(p_image);
}
RS::get_singleton()->texture_set_path(texture, get_path());
}
emit_changed();
}

View File

@ -137,6 +137,7 @@ void GradientTexture1D::_update() {
texture = RS::get_singleton()->texture_2d_create(image);
}
}
RS::get_singleton()->texture_set_path(texture, get_path());
}
void GradientTexture1D::set_width(int p_width) {
@ -276,6 +277,7 @@ void GradientTexture2D::_update() {
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
RS::get_singleton()->texture_set_path(texture, get_path());
}
float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {

View File

@ -1457,6 +1457,23 @@ void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::Te
}
void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
List<RID> textures;
texture_owner.get_owned_list(&textures);
for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
Texture *t = texture_owner.get_or_null(E->get());
if (!t) {
continue;
}
RS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
tinfo.width = t->width;
tinfo.height = t->height;
tinfo.depth = t->depth;
tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps);
r_info->push_back(tinfo);
}
}
void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
@ -3043,6 +3060,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
texture_2d_placeholder_initialize(rt->texture);
Texture *tex = get_texture(rt->texture);
tex->is_render_target = true;
tex->path = "Render Target (Internal)";
}
_clear_render_target(rt);