No description
Find a file
Rémi Verschelde 0cc3aff8ed doc: Drop obsolete makemd.py, dates back to GitHub Wiki days
It has not been kept in sync with makerst.py, so it does not serve
much purpose nowadays.
2018-10-02 12:28:08 +02:00
core Merge pull request #21492 from Maykeye/astar 2018-10-02 10:30:12 +02:00
doc doc: Drop obsolete makemd.py, dates back to GitHub Wiki days 2018-10-02 12:28:08 +02:00
drivers Style: Run clang-format on shaders again 2018-10-02 08:34:08 +02:00
editor Merge pull request #22568 from dlasalle/#14959 2018-10-02 11:26:29 +02:00
main Fix build after ##21492 2018-10-02 10:47:51 +02:00
misc
modules Fix various Clang 7 warnings about unused stuff 2018-10-01 17:32:12 +02:00
platform Merge pull request #22368 from moiman100/raw-input-fixes 2018-10-02 09:26:18 +02:00
scene Merge pull request #21395 from mrcdk/spin_box_expose_align 2018-10-02 10:36:20 +02:00
servers Fix various Clang 7 warnings about unused stuff 2018-10-01 17:32:12 +02:00
thirdparty Fix warning about functions defined but not used [-Wunused-function] 2018-09-29 22:26:12 +02:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #22134 from elasota/natvis 2018-09-17 10:16:18 +02:00
.mailmap
.travis.yml Build some targets in release and release_debug mode on Travis CI 2018-09-17 11:11:32 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
CHANGELOG.md
CODEOWNERS
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
gles_builders.py -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
platform_methods.py
README.md
SConstruct SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge