godot/editor/reparent_dialog.cpp
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00

93 lines
3.9 KiB
C++

/**************************************************************************/
/* reparent_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "reparent_dialog.h"
#include "core/string/print_string.h"
#include "editor/gui/scene_tree_editor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
void ReparentDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
} break;
}
}
void ReparentDialog::_cancel() {
hide();
}
void ReparentDialog::_reparent() {
if (tree->get_selected()) {
emit_signal(SNAME("reparent"), tree->get_selected()->get_path(), keep_transform->is_pressed());
hide();
}
}
void ReparentDialog::set_current(const HashSet<Node *> &p_selection) {
tree->set_marked(p_selection, false, false);
tree->set_selected(nullptr);
}
void ReparentDialog::_bind_methods() {
ClassDB::bind_method("_cancel", &ReparentDialog::_cancel);
ADD_SIGNAL(MethodInfo("reparent", PropertyInfo(Variant::NODE_PATH, "path"), PropertyInfo(Variant::BOOL, "keep_global_xform")));
}
ReparentDialog::ReparentDialog() {
set_title(TTR("Reparent Node"));
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
tree = memnew(SceneTreeEditor(false));
tree->set_show_enabled_subscene(true);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ReparentDialog::_reparent));
vbc->add_margin_child(TTR("Select new parent:"), tree, true);
keep_transform = memnew(CheckBox);
keep_transform->set_text(TTR("Keep Global Transform"));
keep_transform->set_pressed(true);
vbc->add_child(keep_transform);
set_ok_button_text(TTR("Reparent"));
}
ReparentDialog::~ReparentDialog() {
}