godot/drivers/gles3
Rémi Verschelde 04c71d943f
Merge pull request #88573 from Arthas92t/master
Fix shader cache with transform feedback on some Android devices
2024-02-21 08:57:32 +01:00
..
effects Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
storage Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
rasterizer_gles3.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
rasterizer_scene_gles3.cpp Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
rasterizer_scene_gles3.h Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Fix shader cache with transform feedback on some android devices 2024-02-21 07:31:40 +07:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00