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Fix shader cache with transform feedback on some android devices

This commit is contained in:
ArthasMenethil 2024-02-20 20:24:05 +07:00
parent b7145638d5
commit d31d3e503e

View File

@ -585,6 +585,19 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
Version::Specialization specialization;
specialization.id = glCreateProgram();
if (feedback_count) {
Vector<const char *> feedback;
for (int feedback_index = 0; feedback_index < feedback_count; feedback_index++) {
if (feedbacks[feedback_index].specialization == 0 || (feedbacks[feedback_index].specialization & specialization_key)) {
// Specialization for this feedback is enabled.
feedback.push_back(feedbacks[feedback_index].name);
}
}
if (!feedback.is_empty()) {
glTransformFeedbackVaryings(specialization.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS);
}
}
glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size());
GLint link_status = 0;