Rémi Verschelde
afc49732ba
Merge pull request #59643 from kneejuicer/geometry2D-tests
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Add extra unit tests for Geometry2D
2022-05-10 14:45:36 +02:00
Paweł Fertyk
d1aed90976
Fix backspace when selection reaches left edge
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Fixes #60866 .
2022-05-09 14:16:28 +02:00
Nicholas Huelin
8409d92282
Fix inconsistent naming in Time
2022-05-05 16:00:37 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
5c52b30471
Merge pull request #60529 from timothyqiu/theme-validation
2022-05-02 10:49:14 +02:00
Haoyu Qiu
ad1a8777bd
Fix left aligned integer sign in string formatting
2022-05-01 12:42:48 +08:00
Rémi Verschelde
65aacd6b0a
Merge pull request #60519 from nathanfranke/fix-newline-indent
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fix lines with ':' that end in comments causing auto indent
2022-04-29 14:08:31 +02:00
Nathan Franke
bdd7b558b6
remove escapes in gdscript test output
2022-04-28 22:21:26 -05:00
Nathan Franke
925e54ad65
fix lines ending in comments causing auto indent
2022-04-28 20:07:10 -05:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Aaron Franke
0ae00a07d6
Rename variable names for some singletons
2022-04-26 22:53:50 -05:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
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Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Haoyu Qiu
d8c04cda3a
Validate theme type/item names
2022-04-26 19:54:43 +08:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
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This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Paulb23
c1d445f1e5
Add inital TextEdit UnitTests
2022-04-22 21:09:48 +01:00
Paulb23
5e4e4967fe
Use Input::push_input for tests plus extra mouse testing
2022-04-22 17:39:12 +01:00
Rémi Verschelde
46ef52162e
Color: Rename to_srgb
/to_linear
to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
Rémi Verschelde
c99a1af0fb
Remove unused legacy tests
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They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.
They're of dubious quality and best redone from scratch using the
new framework.
2022-04-07 00:38:44 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
kneejuicer
113579cec8
Add extra unit tests for Geometry2D
2022-03-29 00:58:55 +02:00
Hugo Locurcio
1c343cd54d
Expose Color's to_linear()
and to_srgb()
to scripting
2022-03-28 12:17:55 +02:00
reduz
09b951b99b
Refactor Object metadata
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* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.
This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Yuri Roubinsky
7913e04950
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts
2022-03-18 14:29:58 +01:00
taigi100
bd247fa315
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Aaron Franke
89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
Rémi Verschelde
26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset
2022-03-10 21:13:29 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
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This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Aaron Franke
55aabb8b06
Add offset string from minutes conversion method to Time singleton
2022-02-23 22:12:02 -06:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
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This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
bc1a3d791d
Merge pull request #57490 from Calinou/test-add-animation
2022-02-07 13:27:12 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Hugo Locurcio
a6e8cdae66
Add a unit test suite for Animation
2022-02-06 21:33:22 +01:00
Rémi Verschelde
a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
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Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden
1305ff92f7
Make parser treat all exponent literals as float
2022-02-05 16:34:26 +13:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own vector2i.h
header
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Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own rect2i.h
header
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And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect
2022-02-01 00:05:02 +01:00
Markus Sauermann
23a4fe5b27
Fix incorrect Rect2i calculations: intersects and encloses
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Clarify expand documentation
2022-01-31 19:03:57 +01:00
Igor Kordiukiewicz
f170d6a171
With auto_brace_complete enabled, selected text now gets wrapped by braces
2022-01-30 17:33:13 +01:00