Commit graph

6556 commits

Author SHA1 Message Date
bruvzg 4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers. 2022-03-31 18:00:49 +03:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
bruvzg 824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
Rémi Verschelde 5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
Rémi Verschelde 543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion 2022-03-30 17:33:27 +02:00
George Marques be718285f7
GDScript: Fix issues with completion and super calls
- Make call errors use the call node instead of the calle, which will be
  empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky 0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
K. S. Ernest (iFire) Lee 0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde 33d477498e Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde dab46db619
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:48:16 +02:00
bruvzg d2add64f91
Move OpenXR project settings to the main, to make them visible on unsupported platforms. 2022-03-29 23:25:33 +03:00
K. S. Ernest (iFire) Lee 9484ee7a9e Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.

Checks for Blender 3.0's gltf2 `export_keep_originals` option.

Add basepath support to GLTFDocument append_from_file.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash 2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee 683b61b094 Set threads to be one to avoid SVG crash. 2022-03-29 10:05:43 -07:00
Rémi Verschelde 3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg 2022-03-29 10:41:19 +02:00
Haoyu Qiu c17d9f05f8 Simplify FBX importer project settings registering 2022-03-29 15:00:43 +08:00
bruvzg ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts. 2022-03-29 08:38:21 +03:00
Rémi Verschelde 5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
Rémi Verschelde 8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul 2022-03-28 21:59:18 +02:00
Rémi Verschelde 45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde 1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr 2022-03-28 21:12:44 +02:00
Rémi Verschelde 0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning 2022-03-28 20:43:34 +02:00
Rémi Verschelde 80d4f35215
Merge pull request #59626 from lufog/const_ref 2022-03-28 20:29:53 +02:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde 4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Markus Sauermann 759d04e28e basisu_uastc_enc.cpp was included twice in encoder_sources 2022-03-28 19:34:03 +02:00
Rémi Verschelde 5fe6984639 Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Rémi Verschelde 01f34495bf
Merge pull request #59621 from bruvzg/icu_external 2022-03-28 11:58:12 +02:00
Rémi Verschelde 795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace 2022-03-28 11:36:27 +02:00
Aleksey Smirnov 1a13de0f8d Replace copies with constant refs 2022-03-28 12:34:05 +03:00
bruvzg 40b0634b34
Fix TextServer build with builtin_icu=no. 2022-03-28 11:06:49 +03:00
Rémi Verschelde 7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander 42df9ed059 Make script templates follow the GDScript style guide 2022-03-28 01:32:12 -03:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Rémi Verschelde 6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde 7c37ab53be
Merge pull request #59503 from V-Sekai/basis-universal-update 2022-03-25 11:00:57 +01:00
Bastiaan Olij c78876f977 Cleanup OpenXR on initialisation failure 2022-03-25 18:30:47 +11:00
K. S. Ernest (iFire) Lee 3529141b4b Update basis universal to version 1.16.3.
Enable basis universal uastc internal storage instead of etc1s for better quality.
2022-03-24 22:41:23 -07:00
Fabio Alessandrelli 1ed6ad939b
Merge pull request #59255 from winterpixelgames/fix-js-websocket-close
Use 3001 instead of 1001 when destroying a Javascript websocket
2022-03-25 05:20:13 +01:00
Adam Scott 5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide 2022-03-23 12:13:07 +01:00
fabriceci dae97909bd Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
Raul Santos 83e0e13f4a
Support static methods in C# bindings generator 2022-03-22 19:36:57 +01:00
bruvzg 803e1ae920
[Help] Add simulated slanted font support to the editor help. 2022-03-22 16:16:04 +02:00