Add GLTF, DAE and FBX importers enforcement for blend shape mask array

This commit is contained in:
Adam Scott 2022-03-24 17:15:23 -04:00
parent 391633760b
commit 5e6d4baa48
3 changed files with 23 additions and 6 deletions

View file

@ -994,13 +994,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
Array a = p_morph_meshes[mi]->get_surface_arrays(surface);
//add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not)
if (has_weights) {
a[Mesh::ARRAY_WEIGHTS] = d[Mesh::ARRAY_WEIGHTS];
a[Mesh::ARRAY_BONES] = d[Mesh::ARRAY_BONES];
// Enforce blend shape mask array format
for (int mj = 0; mj < Mesh::ARRAY_MAX; mj++) {
if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1 << mj))) {
a[mj] = Variant();
}
}
a[Mesh::ARRAY_INDEX] = Variant();
//a.resize(Mesh::ARRAY_MAX); //no need for index
mr.push_back(a);
}

View file

@ -371,6 +371,17 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c
Array mesh_array = surface->surface_tool->commit_to_arrays();
Array blend_shapes = surface->morphs;
// Enforce blend shape mask array format
for (int i = 0; i < blend_shapes.size(); i++) {
Array bsdata = blend_shapes[i];
for (int j = 0; j < Mesh::ARRAY_MAX; j++) {
if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1 << j))) {
bsdata[j] = Variant();
}
}
}
if (surface->material.is_valid()) {
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes, Dictionary(), surface->material, surface->material->get_name());
} else {

View file

@ -2907,6 +2907,13 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
array_copy = blend_surface_tool->commit_to_arrays();
// Enforce blend shape mask array format
for (int l = 0; l < Mesh::ARRAY_MAX; l++) {
if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1 << l))) {
array_copy[l] = Variant();
}
}
morphs.push_back(array_copy);
}
}