Commit graph

53296 commits

Author SHA1 Message Date
Yuri Sizov c48219f51e
Merge pull request #73658 from smix8/do_not_stop_the_entire_server_cause_you_want_to_pause_4x
Keep NavigationServer active while SceneTree is paused
2023-04-10 16:24:26 +02:00
Yuri Sizov 8d887158cb
Merge pull request #75844 from KoBeWi/shy_label
Fix method dialog label
2023-04-10 16:22:01 +02:00
smix8 4b0dee080e Keep NavigationServer active while SceneTree is paused
Keep NavigationServer active while SceneTree is paused.
2023-04-10 15:30:22 +02:00
Yuri Sizov 78e2479ef9
Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov 220953b625
Merge pull request #75814 from timothyqiu/connect-unicode
Fix connect signal dialog not allowing Unicode method name
2023-04-10 13:03:00 +02:00
Yuri Sizov 5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov 98f8638bab
Merge pull request #73984 from RedworkDE/net-nuget-cache-fix
C#: Discontinue `GodotNuGetFallbackFolder`
2023-04-10 12:50:59 +02:00
Yuri Sizov 8784f95e1f
Merge pull request #75777 from 3deathtoll/patch-1
Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
Yuri Sizov b6cf8959e4
Merge pull request #72863 from JeffVenancius/enable_caret_drawing_when_not_editable
Add an option to show a TextEdit caret when editable is disabled
2023-04-10 12:48:18 +02:00
Yuri Sizov 271c5fad69
Merge pull request #75823 from YeldhamDev/this_was_a_thing_i_guess
Fix bottom of `LineEdit`s in the editor being rounded
2023-04-10 12:41:17 +02:00
Yuri Sizov 040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Yuri Sizov d54266899a
Merge pull request #75810 from yedpodtrzitko/yed/simplify-comparison
misc: simplify blend position comparison
2023-04-10 11:58:51 +02:00
Yuri Sizov 533ec86e34
Merge pull request #75799 from KoBeWi/sector_clear
Initialize editor values on first launch
2023-04-10 11:30:37 +02:00
VolTer f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
kobewi b0eadcfbce Initialize editor values on first launch 2023-04-09 09:52:18 +02:00
kobewi c399d4f26c Fix method dialog label 2023-04-09 09:45:27 +02:00
Yuri Rubinsky e684d126ed
Merge pull request #75809 from komugi1211s/fix-crash-visual-shader-ceil-vector2 2023-04-08 22:05:10 +03:00
Ricardo Buring d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Rémi Verschelde cfab3d2f57
Merge pull request #75797 from reduz/optimize-object-get-class-name
Optimize Object::get_class_name
2023-04-08 20:29:59 +02:00
Juan Linietsky 8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
Juan Linietsky 61630d4e1e
Merge pull request #75829 from reduz/fix-ci-build-error
Fix CI build error
2023-04-08 19:25:05 +02:00
Juan Linietsky 37362202a4 Fix CI build error
Fixes potential use of uninitialized variable.
2023-04-08 18:21:08 +02:00
Rémi Verschelde 3683b040ed
Merge pull request #75627 from reduz/faster-node-child-management
Optimize Node children management
2023-04-08 18:01:02 +02:00
Michael Alexsander 2ea4f8bc78 Fix bottom of LineEdits in the editor being rounded 2023-04-08 09:50:17 -03:00
yedpodtrzitko c01d2902d9 optimize blend position search 2023-04-08 18:49:06 +07:00
Juan Linietsky ab5fc22f67 Optimize Node children management
* Adding and removing child nodes is now constant time, speed up should be huge.
* Searching for node paths as in ("path/to/node") should be far faster too.

This changes the children management and makes it a hashmap, optimizing most StringName based operations.
Most operations should be severe speed up without breaking compatibility.

This should fix many issues regarding to node access performance, and may also speed up editor start/end, but benchmarks are needed. So if you want to test, please make some benchmarks!

Further performance improvements will be done in the future by removing NOTIFICATION_MOVED_IN_PARENT and replacing by something less laborious.
2023-04-08 10:54:28 +02:00
Haoyu Qiu 936c9e83b4 Fix connect signal dialog not allowing Unicode method name 2023-04-08 16:31:25 +08:00
fuzzy@notepc c6a45f1031 Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
jeffVenancius 97c2133548 Add an option to show a TextEdit caret when editable is disabled
Update doc/classes/TextEdit.xml
2023-04-07 22:27:01 -03:00
smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
3deathtoll 3841c4a4b4 Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
RedworkDE 27124ed8e5 C#: Discontinue GodotNuGetFallbackFolder 2023-04-07 19:22:43 +02:00
Rémi Verschelde c151d3231f
Merge pull request #75760 from reduz/optimize-node-add-child-validation
Optimize Node::add_child validation
2023-04-07 18:20:28 +02:00
Yuri Sizov f38b540273
Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x
Fix NavigationObstacles not being added to avoidance simulation
2023-04-07 15:11:40 +02:00
Yuri Sizov b5f532094e
Merge pull request #56671 from Rgtemze/warn_if_concave
Warn when a concave polygon is assigned to ConvexPolygonShape2D
2023-04-07 14:39:41 +02:00
Yuri Sizov a13635cdf8
Merge pull request #70901 from timothyqiu/tree-scroll-offset
Add scrollbar offset theme constants to Tree
2023-04-07 13:24:01 +02:00
Juan Linietsky 223ce4fcb9 Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
Yuri Sizov 920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Yuri Sizov 3abe4781b6
Merge pull request #75241 from Calinou/doc-compressedtexturelayered
Fix CompressedTextureLayered description in the class reference
2023-04-07 13:08:48 +02:00
Yuri Sizov f1f0e5f91d
Merge pull request #75728 from smix8/fix_audiostreamplayer2d_crash_4.x
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
2023-04-07 12:46:53 +02:00
Yuri Sizov 8c551374ca
Merge pull request #75738 from bruvzg/web_phzkezs
[Web] Fix keycode/physical keycode mixed up.
2023-04-07 12:44:36 +02:00
Yuri Sizov 47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00
Yuri Sizov cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov 08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
Clay John 132000f58d
Merge pull request #75767 from spanzeri/missing-node-index-update-on-deletion
Update sibling indices after a node is removed.
2023-04-06 14:43:35 -07:00
Samuele Panzeri 404f24b5c4 Update sibling indices after a node is removed.
With change 104392e the code to update node indices on removal was erronously removed.
The out of date indices would cause crashes while selecting nodes in a graph editor (e.g. animation tree) and selected nodes are oftern pushed to beginning or end of the child list for the parent.
2023-04-06 20:47:57 +02:00
mightygoat 2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
2023-04-06 23:14:47 +05:30
smix8 aadf33efd8 Fix NavigationObstacles not being added to avoidance simulation
Fixes NavigationObstacles not being added to avoidance simulation.
2023-04-06 16:32:49 +02:00
Rémi Verschelde 92b7a9603a
Merge pull request #75701 from reduz/notification-moved-in-parent
Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-06 14:35:04 +02:00
Juan Linietsky 104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00