reduz
b8593c6f3f
Merge pull request #301 from jonyrock/editor_cursor
...
Text cursor in text editor
2014-04-17 10:33:53 -03:00
jonyrock
a49527540f
text cursor in text editor & const in Rect2i
2014-04-17 15:30:40 +04:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
162d2ebe4f
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
reduz
606b9d960a
Merge pull request #277 from jonyrock/master
...
home button & whitespace
2014-04-10 15:53:45 -03:00
jonyrock
89568b9017
home button like & whitespace
2014-04-10 19:57:20 +04:00
reduz
a5f556c9ff
Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
...
Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
Juan Linietsky
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41
editor window title improvements
...
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
reduz
e1970a4dda
Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
...
fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
sanikoyes
bae5ad7c8b
Move onKeyDown/onKeyUp from Godot to GodotView
...
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
sanikoyes
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
reduz
ded365031e
Merge pull request #255 from sikakraa/android_kb_fix
...
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
sikakraa
f103b67326
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:13:36 +03:00
Juan Linietsky
b4969373b3
-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
...
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
Juan Linietsky
9f33134c93
-Support for changing fonts
...
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
35b84d2c85
Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
...
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
reduz
1278da71ea
Merge pull request #206 from marynate/PR-multijobs-build
...
Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00
reduz
6a737c79fc
Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
...
fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
reduz
f9820d4c40
Merge pull request #212 from marynate/PR-framelimit
...
Add ability to apply frame rate limit (application/target_fps)
2014-04-05 09:41:10 -03:00
reduz
ee76837826
Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows
...
Implement thread id in windows platform
2014-04-05 09:40:45 -03:00
reduz
c1f4d1c95e
Merge pull request #229 from marynate/PR-resizable-window
...
Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
reduz
a643be7170
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
...
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz
266ff7201b
Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
...
Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
reduz
f0371e6075
Merge pull request #236 from marynate/PR-iOS-FPS60
...
Lift Godot GLView update frequency from 30 to 60
2014-04-05 09:29:22 -03:00
reduz
d7b93c3776
Merge pull request #237 from marynate/PR-maya-nav
...
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz
368a14b500
Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
...
Add anchor options "Center"
2014-04-05 09:27:43 -03:00
reduz
d7b7d1ead6
Merge pull request #241 from marynate/PR-viewport-hotkey
...
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz
3261b0db72
Merge pull request #242 from marynate/PR-fix-matrix3-binding
...
Add missing Matrix3::get_scale() binding
2014-04-05 09:26:23 -03:00
reduz
1f5457b2ab
Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released
...
Fix #240 TouchScreenButton release signal is not valid
2014-04-05 09:24:28 -03:00
reduz
64671eb6fb
Merge pull request #247 from marynate/PR-path-editor-ui
...
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
reduz
1b325a130e
Merge pull request #246 from marynate/PR-path2d-editor
...
Path2D editor bug fix and improvement
2014-04-05 09:06:56 -03:00
marynate
e7463b2b16
Make secondary handle 50% transparent in Path editor to distinguish from
...
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate
1076ee12d4
Add close curve icon source image
2014-04-03 18:41:33 +08:00
marynate
9902c80593
Add close curve icon
2014-04-03 18:41:25 +08:00
marynate
a2bd3a1f41
Move point in Path2D edtitor now respect snap configure; Press Alt when
...
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate
4c2183bf23
Use shift for control point in Paht2D editor (to be consistent with Path editor)
2014-04-03 16:36:01 +08:00
marynate
f07a377624
Fixed delete path2d node will crash editor
2014-04-03 16:36:01 +08:00
marynate
3b3c4b7585
Fix #244 no path2d handles visible
2014-04-03 16:35:58 +08:00
marynate
4676aac335
Fix #240 TouchScreenButton release signal is not valid
2014-04-02 15:48:02 +08:00
marynate
0a8d2fc6dc
Add Matrix3::get_scale() binding
2014-04-01 23:12:17 +08:00
marynate
465f81a37a
Space to toggle maximize viewport
...
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
a0fcab0a94
Add hotkey for switching viewports
...
Hotkey added
2014-04-01 16:49:10 +08:00
marynate
145d069da0
Hold shift to speedup pan/zoom in maya navigation scheme
2014-04-01 00:53:19 +08:00
marynate
4dbf26cba2
Keep selection from been cleared when navigating in 3d viewport
...
Conflicts:
tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate
35bf23859a
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
2014-04-01 00:50:15 +08:00
marynate
eb294bb6ea
Disable transform operation when navigation
2014-04-01 00:49:48 +08:00
marynate
5ed527d8b8
Add maya style navigation scheme to 3d vieewport
2014-04-01 00:49:26 +08:00
sanikoyes
9174ac7386
Add anchor options "Center"
2014-03-31 19:02:21 +08:00