Add maya style navigation scheme to 3d vieewport

This commit is contained in:
marynate 2014-03-31 11:07:21 +08:00
parent e20e3c9525
commit 5ed527d8b8
3 changed files with 68 additions and 18 deletions

View file

@ -403,6 +403,8 @@ void EditorSettings::_load_defaults() {
set("3d_editor/default_z_near",0.1);
set("3d_editor/default_z_far",500.0);
set("3d_editor/navigation_scheme",0);
hints["3d_editor/navigation_scheme"]=PropertyInfo(Variant::INT,"3d_editor/navigation_scheme",PROPERTY_HINT_ENUM,"Godot,Maya");
set("3d_editor/orbit_modifier",0);
hints["3d_editor/orbit_modifier"]=PropertyInfo(Variant::INT,"3d_editor/orbit_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
set("3d_editor/pan_modifier",1);

View file

@ -526,6 +526,14 @@ static int _get_key_modifier(const String& p_property) {
return 0;
}
SpatialEditorViewport::NavigationScheme SpatialEditorViewport::_get_navigation_schema(const String& p_property) {
switch(EditorSettings::get_singleton()->get(p_property).operator int()) {
case 1: return NAVIGATION_MAYA;
case 0:
default:
return NAVIGATION_GODOT;
}
}
bool SpatialEditorViewport::_gizmo_select(const Vector2& p_screenpos,bool p_hilite_only) {
@ -1005,6 +1013,8 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
}
NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_schema");
NavigationMode nav_mode = NAVIGATION_NONE;
if (_edit.gizmo.is_valid()) {
@ -1025,6 +1035,10 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
} else if (m.button_mask&1) {
if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
nav_mode = NAVIGATION_ORBIT;
}
if (clicked) {
if (!clicked_includes_current) {
@ -1041,16 +1055,17 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
}
if (cursor.region_select) {
if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
cursor.region_end=Point2(m.x,m.y);
surface->update();
return;
}
if (_edit.mode==TRANSFORM_NONE)
if (_edit.mode==TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
break;
Vector3 ray_pos=_get_ray_pos( Vector2( m.x, m.y ) );
Vector3 ray=_get_ray( Vector2( m.x, m.y ) );
@ -1277,23 +1292,41 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
default:{}
}
} else if (m.button_mask&2) {
if (nav_scheme == NAVIGATION_MAYA && m.mod.alt) {
nav_mode = NAVIGATION_ZOOM;
}
} else if (m.button_mask&4) {
if (nav_scheme == NAVIGATION_GODOT) {
int mod = 0;
if (m.mod.shift)
mod=KEY_SHIFT;
if (m.mod.alt)
mod=KEY_ALT;
if (m.mod.control)
mod=KEY_CONTROL;
if (m.mod.meta)
mod=KEY_META;
int mod = 0;
if (m.mod.shift)
mod=KEY_SHIFT;
if (m.mod.alt)
mod=KEY_ALT;
if (m.mod.control)
mod=KEY_CONTROL;
if (m.mod.meta)
mod=KEY_META;
if (mod == _get_key_modifier("3d_editor/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier("3d_editor/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier("3d_editor/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MAYA) {
if (m.mod.alt)
nav_mode = NAVIGATION_PAN;
}
}
if (mod == _get_key_modifier("3d_editor/pan_modifier")) {
switch(nav_mode) {
case NAVIGATION_PAN:{
Transform camera_transform;
@ -1305,24 +1338,28 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
camera_transform.translate(translation);
cursor.pos=camera_transform.origin;
} else if (mod == _get_key_modifier("3d_editor/zoom_modifier")) {
} break;
case NAVIGATION_ZOOM: {
if ( m.relative_y > 0)
cursor.distance*=1+m.relative_y/80.0;
else if (m.relative_y < 0)
cursor.distance/=1-m.relative_y/80.0;
} else if (mod == _get_key_modifier("3d_editor/orbit_modifier")) {
} break;
case NAVIGATION_ORBIT: {
cursor.x_rot+=m.relative_y/80.0;
cursor.y_rot+=m.relative_x/80.0;
if (cursor.x_rot>Math_PI/2.0)
cursor.x_rot=Math_PI/2.0;
if (cursor.x_rot<-Math_PI/2.0)
cursor.x_rot=-Math_PI/2.0;
} break;
}
default: {}
}
} break;
case InputEvent::KEY: {

View file

@ -110,7 +110,6 @@ class SpatialEditorViewport : public Control {
void _update_selection();
bool _gizmo_select(const Vector2& p_screenpos,bool p_hilite_only=false);
float get_znear() const;
float get_zfar() const;
float get_fov() const;
@ -119,6 +118,18 @@ class SpatialEditorViewport : public Control {
bool clicked_includes_current;
bool clicked_wants_append;
enum NavigationScheme {
NAVIGATION_GODOT,
NAVIGATION_MAYA
};
NavigationScheme _get_navigation_schema(const String& p_property);
enum NavigationMode {
NAVIGATION_NONE,
NAVIGATION_PAN,
NAVIGATION_ZOOM,
NAVIGATION_ORBIT
};
enum TransformMode {
TRANSFORM_NONE,
TRANSFORM_ROTATE,