Commit graph

438 commits

Author SHA1 Message Date
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
David Nikdel 522f035cb1 GLTF export improvements
- GLBs produced by godot don't pass validation when there's no data in the buffer segment. The segment is dropped but the size of the chunk_header is still reported in total length (incorrectly)

- Remove empty "extensions" JSON object being appended to all nodes (if it's still empty). This is just cutting down on unnecessary bloat and consistent with the rest of the file's attempts to not emit any keys that are equal to their default value.

- Allow the case where root_nodes is empty. This is permitted by the GLTF spec. Moreover it can happen fairly naturally when using the ROOT_NODE_MODE_MULTI_ROOT root node mode on a scene with only a root node (which is valid in godot).

- Don't create an initial buffer until we're ready to write data into it (buffers of byteLength=0 don't pass validation).
2024-05-11 21:42:05 -04:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Rémi Verschelde cb01094ccd
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
Add support for explicitly-defined compound triggers in GLTF files
2024-04-26 11:08:19 +02:00
Rémi Verschelde f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
aaronp64 e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00
Lyuma bb9674c1b1 Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
Lyuma d3706488d9 Fix FBX and glTF when root nodes are skeleton bones
Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
2024-04-17 22:10:05 -07:00
Rémi Verschelde 42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
aaronp64 b56934ce19 Fix GLTFDocument.append_from_scene() crash on null node
Added null check for p_node parameter to give error instead of crash

Fixes #90502
2024-04-10 17:05:54 -04:00
jsjtxietian 077e20cd51 Disable mesh compression if vertex position.z is always 0 2024-04-10 11:27:36 +08:00
Rémi Verschelde cedf4ad011
Merge pull request #90230 from aaronfranke/gltf-sep-shape3d-res
Separate Shape3D resource logic in GLTFPhysicsShape
2024-04-08 11:21:02 +02:00
Aaron Franke 92b243dc3c
Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
Aaron Franke ade5a8d802
Add support for explicitly-defined compound triggers in GLTF files 2024-04-04 14:34:40 -07:00
Aaron Franke a9416da6ea
GLTF export: Propagate property_list_changed from extensions 2024-04-04 14:06:09 -07:00
Lyuma b0ce274a52 Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
Rémi Verschelde d121873d01
Merge pull request #89542 from aaronfranke/convert-hull-to-mesh-func
GLTF: Extract converting hull points to mesh to a helper function
2024-03-24 01:17:15 +01:00
Aaron Franke 3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function 2024-03-15 15:22:48 -07:00
Lyuma 8232759100 Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
Rémi Verschelde 21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde 37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Lyuma 77f6e35a8d glTF importer now only stores vertices referenced by the indices per surface. 2024-03-13 18:34:55 -07:00
A Thousand Ships 24c9d442e9
[Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
Adam Scott 44d3ce2c11
Add browse folder and browse file icons 2024-03-12 09:57:59 -04:00
Lyuma db2c9571bb glTF export: morph targets are relative, so use zero as reference 2024-03-12 02:39:15 -07:00
K. S. Ernest (iFire) Lee 1e63a2a132 Update buffer view target handling, encode sparse accessors as vec3.
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-03-12 02:39:00 -07:00
Lyuma fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
Thaddeus Crews 9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
Rémi Verschelde 9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
Rémi Verschelde c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
A Thousand Ships 9b5cd8e240
[Doc] Fix some incorrect uses of "children" 2024-02-29 11:52:55 +01:00
398utubzyt 4c69e8c026 Fix compilation errors when DISABLE_DEPRECATED is defined 2024-02-28 05:09:29 -08:00
clayjohn 14c776f798 Fix wrong indexing when generating dummy tangents in GLTF import 2024-02-27 11:44:57 -08:00
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde 3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde 8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Lyuma 652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
clayjohn 781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Hugo Locurcio f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
Aaron Franke f18c46d687
Fix exporting trigger shapes in GLTF 2024-02-11 04:37:54 -06:00
Rémi Verschelde d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00