godot/modules/gltf
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
..
doc_classes Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
editor Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
extensions Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
structures Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_template_convert.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.