Commit graph

65218 commits

Author SHA1 Message Date
Hendrik Brucker 3d34a25917 [GraphEdit] Add a note about the behavior of get_children() 2024-06-29 19:40:10 +02:00
Rémi Verschelde 25de53e147
X11: Fix creating RenderingDevice after #93706
The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Rémi Verschelde d6385d7509
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-29 13:04:09 +02:00
Rémi Verschelde 0b23be968a
Merge pull request #93706 from RandomShaper/fix_rend_misc
Improve handling of rendering startup errors
2024-06-29 13:04:06 +02:00
Rémi Verschelde f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Rémi Verschelde 3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde 3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
Daniel Castellanos 8fe8c713dd Update note regarding 3D MSAA and foveated rendering
https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.

I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde 811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde 47776856d6
Merge pull request #93699 from dalexeev/gds-fix-false-positive-capture-warnings
GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 15:55:05 +02:00
Rémi Verschelde 52d7ff86f7
Merge pull request #93696 from TokageItLab/default-angle-linear
Revert the default InterpolationType with angle property to Linear
2024-06-28 15:55:00 +02:00
Danil Alexeev d15ed0bcbb
GDScript: Fix false positive CONFUSABLE_CAPTURE_REASSIGNMENT warnings 2024-06-28 16:41:32 +03:00
Rémi Verschelde e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Rémi Verschelde 3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Rémi Verschelde a31525c4da
Merge pull request #92609 from rune-scape/rune-relax-gds-guards
GDScript: Partially allow member lookup on invalid scripts
2024-06-28 14:42:44 +02:00
Rémi Verschelde d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Silc Lizard (Tokage) Renew dde616f01c Revert the default InterpolationType with angle property to Linear 2024-06-28 21:22:11 +09:00
Rémi Verschelde 279a6075ae
Merge pull request #93576 from AeioMuch/fix_invalid_clear_custom_color
Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message
2024-06-28 13:58:03 +02:00
Rémi Verschelde ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Yuri Rubinsky 72c7e51905 Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
Rémi Verschelde 90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +02:00
Rémi Verschelde 7035aa1a48
Merge pull request #93684 from Riteo/explicitly-catastrophic
Wayland: minimize surface commits and limit them to the main thread
2024-06-28 11:35:24 +02:00
Rémi Verschelde 33053df293
Merge pull request #93678 from dsnopek/htc-xr-elite-local-floor
[OpenXR] Fix `LOCAL_FLOOR` emulation on HTC Vive XR Elite
2024-06-28 11:35:21 +02:00
Rémi Verschelde 7e644fb6a1
Merge pull request #93674 from kitbdev/fix-find-result-count
Fix find result current match count issues
2024-06-28 11:35:17 +02:00
Rémi Verschelde 17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde af9bca9af2
Merge pull request #93655 from capnm/240627_tvg_v0.14.0
ThorVG: Update to 0.14.0
2024-06-28 11:35:08 +02:00
Rémi Verschelde 184a973218
Merge pull request #93645 from clayjohn/shader_global_warning
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports
2024-06-28 11:35:05 +02:00
Rémi Verschelde 04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Rémi Verschelde 5bd25a2372
Merge pull request #93506 from BastiaanOlij/fix_import_rigidbody
Fix default collision shape on imported rigidbody
2024-06-28 11:34:59 +02:00
Rémi Verschelde 11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
Rémi Verschelde eeef96b144
Merge pull request #93408 from CookieBadger/animation-track-key-inspector-fix
Fix displaying selected Bezier animation keys in inspector
2024-06-28 11:34:52 +02:00
Rémi Verschelde 89cf82fbde
Merge pull request #93056 from kitbdev/stop-highlighting
Fix find highlight when switching scripts
2024-06-28 11:34:46 +02:00
Rémi Verschelde af862d072d
Merge pull request #91034 from bpseudopod/aesa-documentation
Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
2024-06-28 11:34:38 +02:00
Pedro J. Estébanez ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
clayjohn 27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Danil Alexeev 68898dbcc9
GDScript: Add CONFUSABLE_CAPTURE_REASSIGNMENT warning 2024-06-28 11:12:01 +03:00
AeioMuch 9eacbf6de7 Fix clear_custom_color on invalid tree_item_inspected 2024-06-28 06:10:49 +02:00
Riteo f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek 1289298b5e Fix text editor stealing focus from "Find in Files" dialog on X11 2024-06-27 17:27:21 -05:00
David Snopek 06e81d9fe4 [OpenXR] Fix LOCAL_FLOOR emulation on HTC Vive XR Elite 2024-06-27 14:12:11 -05:00
Hugo Locurcio 6932630c02
Add alternative shortcut for Align Transform to View in the 3D editor
The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.

Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00
kit 17c8e8b2b4 Fix find result current match count 2024-06-27 14:04:40 -04:00
kobewi bef2e62c88 Fix duplicating nodes with Array properties 2024-06-27 19:17:50 +02:00
Volkan Gezer 76b2e5b2c8 add missing punctuation to the default list 2024-06-27 17:51:21 +02:00