Aaron Franke
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState
2023-08-03 16:38:10 -05:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde
2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
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GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Rémi Verschelde
0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
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Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde
d191a2fddb
Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
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More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00
Rémi Verschelde
95d71dbad1
Merge pull request #80165 from dalexeev/gds-fix-native-signal-not-found
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GDScript: Fix regression with native signal not found
2023-08-03 14:46:48 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
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C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
5e1671afd9
Merge pull request #78540 from anvilfolk/gdresloaderr
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GDScript: Add error message when a GDScript resource fails to load.
2023-08-03 14:46:33 +02:00
Raul Santos
ef0e279fbb
Show alert if .NET assemblies dir does not exist
2023-08-03 13:52:13 +02:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
d7f07820aa
Merge pull request #79228 from smix8/fix_funnel_4.x
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Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found
2023-08-02 15:42:36 +03:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
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Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
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Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
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Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
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C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
79e28e0914
Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
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GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov
02f04a3c1a
Merge pull request #80047 from AbeniMatteo/dev-colors
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Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Yuri Sizov
f6e02dc437
Merge pull request #79990 from vnen/gdscript-assume-op-types
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GDScript: Optimize operators by assuming the types
2023-08-01 17:25:52 +02:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
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GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
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Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
efbff1369a
Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
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GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Yuri Sizov
62b4643d85
Merge pull request #73226 from AThousandShips/gdscript_tok_improvement
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Improve GDScript identifier tokenization
2023-07-31 21:00:57 +02:00
ocean (they/them)
cca57171c1
Add error message when a GDScript resource fails to load.
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Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230 .
2023-07-31 13:16:29 -04:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
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C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Aaron Franke
955104385c
Cosmetic changes in GLTF node generation code
2023-07-30 13:51:25 -05:00
AbeniMatteo
e5d8ac4020
Avoid dictionary lookup for common colors
2023-07-30 09:17:59 +02:00
Danil Alexeev
ae42c23e09
GDScript: Add constant string support for POT generator
2023-07-29 19:24:48 +03:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails
2023-07-28 19:18:08 +02:00
George Marques
c1bca65d09
GDScript: Optimize operators by assuming the types
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This assumes that operators are called usually with the same type of
operands as the first time. So it stores the types of the first run and
if matched it uses an optimized path by calling the validated operator
function directly. Otherwise it uses the regular untyped evaluator.
With this change, if operators do use the same type they run quite
faster. OTOH, if the types mismatch it takes longer to run than they
would with the previous code.
2023-07-28 13:08:21 -03:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
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Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
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Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
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This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
Danil Alexeev
5b4403c9a5
GDScript: Add validation for @export_node_path
annotation arguments
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Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +03:00
Yuri Sizov
8367152723
Merge pull request #79916 from smix8/navobstacle_mutex_4.x
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Update NavObstacle creation to new Mutex style
2023-07-26 18:40:45 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
smix8
a8f5bd6d43
Update NavObstacle creation to new Mutex style
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Updates NavObstacle creation to new Mutex style.
2023-07-26 12:56:27 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b
Add GDExtension support for OpenXR extension wrappers
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This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).
Developed by Migeran (https://migeran.com )
2023-07-26 10:27:14 +02:00