Commit graph

44 commits

Author SHA1 Message Date
George Marques e93266b9ff
Merge pull request #71120 from jordigcs/ternary
Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
jordi 2e488072d0 Allow standalone ternary expressions 2023-01-19 14:27:57 -06:00
Dmitrii Maganov 38c214d483 GDScript: Fix some issues with assignments that involve untyped things 2023-01-12 17:07:45 +02:00
Dmitrii Maganov 5980abbcec GDScript: Fix getting type from PropertyInfo for Variant arguments 2023-01-12 16:47:06 +02:00
Adam Scott fb175d92da Fix GDScript base and outer classes, signals and functions lookup order
- Add outer class lookup test
- Add signal lookup test

Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
ocean (they/them) 366ec895b1 Assorted enum and native type fixes 2023-01-09 11:08:07 -05:00
Dmitrii Maganov 5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
Dmitrii Maganov 532ffc30bd GDScript: Fix typing of lambda functions 2023-01-06 16:38:22 +02:00
Dmitrii Maganov a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
rune-scape 2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
Adam Scott 65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
ocean (they/them) 13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
clayjohn be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
George Marques 1ebcb58e69
GDScript: Check if method signature matches the parent
To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:

1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.

There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
George Marques ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
George Marques 749d89ae38
GDScript: Remove error when coroutine is called without await
In the case the call happens as a statement, since the return value
isn't used in this case.
2021-10-14 20:12:01 -03:00
SaracenOne 84852585b9 Check for GDScript member and class naming conflicts in a variety of conditions. 2021-09-02 07:16:06 +01:00
George Marques 47545aeb1a
GDScript: Fix issue when calling new() on its own 2021-08-18 18:56:21 -03:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
George Marques c201b212c7
GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
George Marques 3155368093
GDScript: Add lambdas to the type analyzer
- Lambdas are always callables (no specific signature match).
- Captures from the current context are evaluated.
2021-04-28 10:56:16 -03:00
George Marques 577a17980d
Move GDSript annotation application after type-checking
This ensures that annotations that rely on the datatype (such as
@export) can validated it timely, allowing compound expressions instead
of only literal values.
2021-03-30 08:29:36 -03:00
George Marques 85e316a5d5
Add typed arrays to GDScript
- Use `Array[type]` for type-hints. e.g.:
  `var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
  asssignment of as argument in function all). Otherwise they are
  untyped.
2021-03-29 10:45:48 -03:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
George Marques 0cb185927c
GDScript: Improve handling of operators
- Use the new functions in Variant to determine the validity and resulting
  type of operators.
- Split the operator function in codegen between binary and unary, since
  the unary ones have now a special requirement of having the second
  argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques 817fb3d702
GDScript: Give an error if dependency can't be parsed
Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Thakee Nathees 3886a2f9f6 Array/Dictinoary no more reduced to array/dictionary variant
Fix: #41377
Fix: #20436
Fix: #41953
2020-09-11 19:46:20 +05:30
Thakee Nathees 89489a3cac GDScript: parameter infer type bug fix
Fix: #41772
2020-09-06 13:26:52 +05:30
George Marques 1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
George Marques 35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
bruvzg ee973f5b90
[GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
George Marques a0f54cb95e
Wrap up GDScript 2.0 base implementation 2020-07-22 11:07:51 -03:00
George Marques dadfcd8aba
Added support for enums to be used as types in GDScript 2020-07-20 11:38:40 -03:00
George Marques 95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques 9a76ab8b6a
Add new GDScript type checker 2020-07-20 11:38:40 -03:00
George Marques 5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00