Bastiaan Olij
1690ede988
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
Rémi Verschelde
292e50e17e
Merge pull request #93033 from akien-mga/system-info-remove-empty-vad-name
...
System info: Remove empty parentheses when video adapter driver name is unknown
2024-06-11 16:59:41 +02:00
Rémi Verschelde
1e0015ac64
Merge pull request #92994 from smix8/navmesh_2d_clear
...
Fix NavigationRegion2D editor plugin clear button not updating debug visuals
2024-06-11 16:59:38 +02:00
Rémi Verschelde
41381a73fe
Merge pull request #92930 from passivestar/inspector-node-delete
...
Add missing inspector dock update after node deletion
2024-06-11 16:59:35 +02:00
Rémi Verschelde
034e579fa5
Merge pull request #92901 from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
...
Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde
0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
...
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde
b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
...
Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +02:00
Rémi Verschelde
a7aa8356b9
Merge pull request #92728 from Repiteo/ci/codespell-to-pyproject
...
CI: Migrate codespell logic to `pyproject.toml`
2024-06-11 13:57:06 +02:00
Rémi Verschelde
31277e43a7
Merge pull request #91890 from Repiteo/scons/silence_msvc-fixes
...
SCons: Fix `silence_msvc` implementation errors
2024-06-11 13:57:01 +02:00
Rémi Verschelde
a0bbd398ee
Merge pull request #93008 from aaronp64/container_queue_sort
...
Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde
928e044ef5
Merge pull request #93006 from Hilderin/fix-update-files-pr-#92893
...
Fix EditorFileSystem `update_files` after #92893
2024-06-11 11:51:09 +02:00
Rémi Verschelde
4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
...
Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde
1a8c6e85ba
Merge pull request #93023 from akien-mga/revert-92650
...
Revert "Fix FileSystem dock won't show any file folders"
2024-06-11 11:49:57 +02:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
...
This reverts commit 72856d633a
.
Fixes #93022 .
2024-06-11 11:46:35 +02:00
Rémi Verschelde
62a056aa56
Fix extension API validation warning after #92861
2024-06-11 11:23:09 +02:00
Rémi Verschelde
dc1a6a190d
Merge pull request #93019 from akien-mga/revert-92350
...
Revert "Fix method name for custom callable"
2024-06-11 11:22:55 +02:00
Rémi Verschelde
972839d12a
Merge pull request #92968 from bruvzg/rtl_list_indent
...
[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
Rémi Verschelde
94929439b6
Revert "Fix method name for custom callable"
...
This reverts commit e88095ed8f
.
Fixes #92695 .
2024-06-11 11:02:03 +02:00
Rémi Verschelde
4223444d87
Merge pull request #92993 from capnm/240610-embree-error-hotfix
...
CI: Hotfix for build error with newer clang++
2024-06-11 10:49:07 +02:00
Rémi Verschelde
7359423b16
Merge pull request #92991 from smix8/navregion_canvas_clear
...
Fix NavigationRegion2D debug not clearing canvas item
2024-06-11 10:49:04 +02:00
Rémi Verschelde
78a96c26a9
Merge pull request #92988 from adamscott/max-webgl-version
...
Replace deprecated `USE_WEBGL2` linker flag
2024-06-11 10:49:01 +02:00
Rémi Verschelde
d3c1eb009e
Merge pull request #92908 from bruvzg/fix_main_window_initial_mouseover
...
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-11 10:48:58 +02:00
Rémi Verschelde
4ac7a27e43
Merge pull request #92905 from DeeJayLSP/qoa-ups
...
qoa: Apply upstream patches
2024-06-11 10:48:55 +02:00
Rémi Verschelde
a95703892d
Merge pull request #92856 from bruvzg/ed_prog_upd
...
Force editor progress dialog size update.
2024-06-11 10:48:52 +02:00
Rémi Verschelde
1415684af9
Merge pull request #92701 from bruvzg/button_align
...
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-11 10:48:49 +02:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
...
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Rémi Verschelde
dfefdadfb8
Merge pull request #89302 from Mickeon/Some-old-theme-color-renames
...
Add pre-4.3 Editor theme color names for compatibility
2024-06-11 10:48:43 +02:00
Rémi Verschelde
430812980c
Merge pull request #86721 from Naros/gde-debugger-tooling
...
Improve GDExtension Tools Integration with Editor Debug Tooling
2024-06-11 10:48:34 +02:00
aaronp64
5a25637ca9
Fix Container::pending_sort tracking
...
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree. This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.
One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully. After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.
This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644 ). The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.
This change sets pending_sort back to false in _sort_children() whether or not it's in the tree. Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.
Fixes #92971
2024-06-10 20:17:47 -04:00
Hilderin
9f8a918ade
Fix update_files from PR #92893
2024-06-10 20:03:18 -04:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 -04:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
smix8
14bed692bf
Fix NavigationRegion2D clear button not updating debug visuals
...
Fixes that NavigationRegion2D editor plugin clear button did not update the debug visuals.
2024-06-10 19:36:21 +02:00
Daniel Opitz
c24ea0ecca
CI: Hotfix for build error with newer clang++
...
It will be included in the next release at some point.
- https://github.com/RenderKit/embree/issues 486
"fix output operator"
[ 30%] Compiling thirdparty/embree/kernels/common/accelset.cpp ...
In file included from thirdparty/embree/kernels/common/device.cpp:12:
In file included from thirdparty/embree/kernels/common/scene_curves.h:10:
thirdparty/embree/kernels/common/../subdiv/bezier_curve.h:138:56:
error: no member named 'u' in 'QuadraticBezierCurve<V>'
138 | return cout << "QuadraticBezierCurve ( (" << a.u.lower << ", "
<< a.u.upper << "), " << a.v0 << ", " << a.v1 << ", " << a.v2 << ")";
...
2024-06-10 19:14:01 +02:00
smix8
6b85bc9de2
Fix NavigationRegion2D debug not clearing canvas item
...
Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
Adam Scott
5a01c2e954
Replace deprecated USE_WEBGL2
linker flag
2024-06-10 12:14:27 -04:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-10 18:43:01 +03:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-10 18:40:52 +03:00
Rémi Verschelde
5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
...
Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +02:00
Rémi Verschelde
91e166a0c0
Merge pull request #92815 from aaronp64/keep_skip_import_crash
...
Fix Keep/Skip File import selection crash
2024-06-10 16:40:53 +02:00
Mounir Tohami
d9452552fa
Fix editor screenshots menu button's tooltip.
2024-06-10 14:13:35 +00:00
Rémi Verschelde
7128667959
Merge pull request #92943 from anniryynanen/less-file-dialogs
...
Fix native file dialogs being shown on `set_visible(false)`
2024-06-10 16:12:11 +02:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
...
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde
c568264bab
Merge pull request #92915 from capnm/240608-svg-tvg0.13.7
...
ThorVG: Update to 0.13.7
2024-06-10 16:12:05 +02:00
Rémi Verschelde
76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
...
Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde
e4fd5b55eb
Merge pull request #92893 from Hilderin/fix-freeze-after-building-c#
...
Fix freeze after building C#
2024-06-10 16:11:59 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
...
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde
b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
...
Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
Rémi Verschelde
95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
...
Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Rémi Verschelde
3092b0c6ea
Merge pull request #92648 from stephen-berry/GODOT-92513
...
Consistently display script icons for nodes in connect dialog's scene tree editor
2024-06-10 16:11:45 +02:00