Commit graph

300 commits

Author SHA1 Message Date
Rémi Verschelde a53d0a36e4
Merge pull request #97503 from Repiteo/ci/merge_queue
CI: Support merge queues with default runner
2024-09-29 00:47:05 +02:00
A Thousand Ships ae45d19ad6
Add a few missing CODEOWNERS 2024-09-28 11:58:43 +02:00
Thaddeus Crews cb9a457153
CI: Support merge queues with default runner 2024-09-26 11:49:34 -05:00
A Thousand Ships 0fdbd22f56
Update CODEOWNERS
* Added shared responsibilities for documentation and tests
* Made buildsystem manage all build scripts (uniquely)
* Cleaned up unused cases
* Added unmanaged cases
2024-09-25 16:48:00 +02:00
Thaddeus Crews 593744b733
CI: Improve godot-cpp actions 2024-09-19 08:37:42 -05:00
Rémi Verschelde 7174e2192b
Merge pull request #96967 from m4gr3d/update_android_editor_flavors
[Android editor] Update the Android editor flavors
2024-09-16 13:35:28 +02:00
Fredia Huya-Kouadio 741efa632a Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
Thaddeus Crews 41a81f5360
Style: Format yaml files 2024-09-13 08:06:53 -05:00
A Thousand Ships df29cc696f
[Core] Optionally delete Ref nullptr comparisons
Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
Fredia Huya-Kouadio 9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
Jan Haller c89a57d4c2 CI: add C compile step for gdextension_interface.h
It has happened repeatedly that C++ code accidentally crept into the
GDExtension C header, a notable example being use of the `bool` type.
This change adds a CI step to check the header with a C-only compiler.
2024-09-02 19:03:35 +02:00
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
David Snopek dd78ce4217 Update GDExtension related CI after Godot 4.3-stable's release 2024-08-15 07:38:49 -05:00
Rémi Verschelde d32a10897d
CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Fabio Alessandrelli 96feb924e8 [Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Rémi Verschelde a713ce7b9e
Merge pull request #94444 from Repiteo/ci/bump-scons
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Thaddeus Crews 75a70d888a
CI: Bump SCons version (4.7.0→4.8.0) 2024-07-22 09:03:34 -05:00
Rémi Verschelde eb6c9142ca
Merge pull request #94442 from Repiteo/ci/revert-python-version
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
2024-07-22 14:12:51 +02:00
A Thousand Ships a2d16c0313
[CI] Run unit tests on desktop release templates 2024-07-18 15:17:33 +02:00
Thaddeus Crews 8039500f93
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
This reverts commit 4fd7b2fc0f.
2024-07-16 11:46:52 -05:00
A Thousand Ships 32f8292679
[CI] Upload build cache before running tests
This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
Fredia Huya-Kouadio 8026706748 Update the github Android builds config
The configuration was updated to generate:
- Godot Android Editor build
- Godot Android template build for arm32
- Godot Android template build for arm64

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-06-26 12:44:15 -07:00
Rémi Verschelde 06f4968a82
CI: Keep GHA artifacts for 60 days 2024-06-21 10:34:00 +02:00
Raul Santos 65cd0c86f9
C#: Escape generated members 2024-06-15 19:07:42 +02:00
Rémi Verschelde 4fd7b2fc0f
CI: Pin Python 3.12.3 to workaround GHA issue
macOS runners can't extract the 3.12.4 tarball properly it seems.
https://github.com/actions/setup-python/issues/886
2024-06-10 11:29:54 +02:00
bruvzg db93bbbc10
[CI] Enable ANGLE static linking. 2024-05-28 17:28:17 +03:00
Rémi Verschelde a63c37dca1
SCons: Bump min version to 3.1.2, test it on CI with one Linux job
The min SCons version had to be bumped as SCons 3.0 before 3.0.3 seems
broken (see #92043), and there's little gain from supporting 3.0.3-3.0.5.

3.1.2 is also the first version to avoid ambiguities between Python 2
and Python 3 usage, so we finally use it as the minimum baseline.

Also test against Python 3.6 which is also our minimum supported version.
This should help prevent regressions whenever we modernize the build scripts.
2024-05-17 11:18:57 +02:00
Rémi Verschelde 734f820be4
CI: Re-add CHANGED_FILES logic for pre-commit checks
Fixes #91831.
2024-05-11 15:55:23 +02:00
Rémi Verschelde 4778b24366
Merge pull request #91597 from Repiteo/ci/pre-commit-handle-everything
CI: Overhaul static checks to use `pre-commit`
2024-05-08 18:22:59 +02:00
Thaddeus Crews df969ff742
CI: Overhaul static checks to use pre-commit 2024-05-08 10:30:24 -05:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde 8ee0851816
CI: Use Emscripten 3.1.59 for Web platform
Works around CI failure due to mismatch between current emsdk and older releases.
2024-05-08 01:10:23 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Thaddeus Crews aa3ad1889f
Buildsystem: Speedup pre-commit static check 2024-05-01 10:04:03 -05:00
A Thousand Ships 24ad73b13f
[CI] [macOS] Build for both arm64 and x86_64
Creates a universal build, to catch discrepancies on different
architectures
2024-04-24 13:00:30 +02:00
A Thousand Ships 836845f5a2
[CI] [macOS] Fix CI with new GitHub runners
New `macos-latest` run on an arm64 image instead of x86_64 breaking the
editor workflow.
2024-04-23 20:01:32 +02:00
Andrew Morrow 5b5ec8f4dc
Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
Adam Scott 56686cd1fb
Remove buggy first interaction 2024-04-05 08:45:42 -04:00
Adam Scott 3df22bf72c
Fix first interaction line breaks 2024-04-04 16:41:42 -04:00
Adam Scott fabd6d8ac3
Add first interaction action to better inform newcomers 2024-04-04 08:42:18 -04:00
A Thousand Ships 950743c3d8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR
2024-03-28 13:53:36 +01:00
A Thousand Ships 62531ea2d1
[CI] Work around diff size limit for static checks 2024-03-27 17:01:39 +01:00
Aaron Franke 2b2dec1f60
CI: Enable submodules on the checkout action 2024-03-15 19:53:06 -07:00
Rémi Verschelde aa8e9fee63
Merge pull request #88671 from akien-mga/ci-actions-update
CI: Update actions to latest versions, use default runner .NET version
2024-03-06 13:17:00 +01:00
Raul Santos 97851f0340
Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Aarni Koskela 20c563de40
Replace hand-written pre-commit hooks with pre-commit Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.

This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-26 14:57:53 +01:00
David Snopek fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
David Snopek 39bd685814 Use godot-cpp 4.2 for the "Godot CPP" CI workflow 2024-02-23 15:16:09 -06:00
Rémi Verschelde ad8d3cf1c9
CI: Update actions to latest versions, use default runner .NET version 2024-02-22 23:02:35 +01:00