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https://github.com/godotengine/godot
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Custom Skeleton3DEditorPlugin
Co-authored-by: Marios Staikopoulos <marios@staik.net>
This commit is contained in:
parent
3be9c74d8b
commit
f7fdc87789
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@ -3199,7 +3199,7 @@ void AnimationTrackEditor::update_keying() {
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}
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keying = keying_enabled;
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//_update_menu();
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emit_signal("keying_changed");
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}
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@ -30,13 +30,385 @@
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#include "skeleton_3d_editor_plugin.h"
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#include "core/io/resource_saver.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_scale.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "node_3d_editor_plugin.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/physics_joint_3d.h"
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#include "scene/resources/capsule_shape_3d.h"
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#include "scene/resources/sphere_shape_3d.h"
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void BoneTransformEditor::create_editors() {
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const Color section_color = get_theme_color("prop_subsection", "Editor");
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section = memnew(EditorInspectorSection);
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section->setup("trf_properties", label, this, section_color, true);
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add_child(section);
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key_button = memnew(Button);
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key_button->set_text(TTR("Key Transform"));
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key_button->set_visible(keyable);
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key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
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key_button->set_flat(true);
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section->get_vbox()->add_child(key_button);
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enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
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enabled_checkbox->set_flat(true);
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enabled_checkbox->set_visible(toggle_enabled);
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section->get_vbox()->add_child(enabled_checkbox);
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Label *l1 = memnew(Label(TTR("Translation")));
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section->get_vbox()->add_child(l1);
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translation_grid = memnew(GridContainer());
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translation_grid->set_columns(TRANSLATION_COMPONENTS);
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section->get_vbox()->add_child(translation_grid);
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Label *l2 = memnew(Label(TTR("Rotation Degrees")));
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section->get_vbox()->add_child(l2);
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rotation_grid = memnew(GridContainer());
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rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
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section->get_vbox()->add_child(rotation_grid);
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Label *l3 = memnew(Label(TTR("Scale")));
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section->get_vbox()->add_child(l3);
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scale_grid = memnew(GridContainer());
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scale_grid->set_columns(SCALE_COMPONENTS);
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section->get_vbox()->add_child(scale_grid);
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Label *l4 = memnew(Label(TTR("Transform")));
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section->get_vbox()->add_child(l4);
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transform_grid = memnew(GridContainer());
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transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
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section->get_vbox()->add_child(transform_grid);
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static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
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for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
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translation_slider[i] = memnew(EditorSpinSlider());
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translation_slider[i]->set_label(desc[i]);
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setup_spinner(translation_slider[i], false);
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translation_grid->add_child(translation_slider[i]);
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rotation_slider[i] = memnew(EditorSpinSlider());
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rotation_slider[i]->set_label(desc[i]);
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setup_spinner(rotation_slider[i], false);
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rotation_grid->add_child(rotation_slider[i]);
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scale_slider[i] = memnew(EditorSpinSlider());
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scale_slider[i]->set_label(desc[i]);
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setup_spinner(scale_slider[i], false);
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scale_grid->add_child(scale_slider[i]);
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}
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for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
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transform_slider[i] = memnew(EditorSpinSlider());
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transform_slider[i]->set_label(desc[i]);
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setup_spinner(transform_slider[i], true);
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transform_grid->add_child(transform_slider[i]);
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}
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}
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void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
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spinner->set_flat(true);
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spinner->set_min(-10000);
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spinner->set_max(10000);
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spinner->set_step(0.001f);
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spinner->set_hide_slider(true);
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spinner->set_allow_greater(true);
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spinner->set_allow_lesser(true);
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spinner->set_h_size_flags(SIZE_EXPAND_FILL);
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spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
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}
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void BoneTransformEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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create_editors();
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key_button->connect_compat("pressed", this, "_key_button_pressed");
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enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
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[[fallthrough]];
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}
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case NOTIFICATION_THEME_CHANGED: {
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const Color base = get_theme_color("accent_color", "Editor");
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const Color bg_color = get_theme_color("property_color", "Editor");
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const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
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for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!translation_slider[i]) {
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continue;
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}
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translation_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!rotation_slider[i]) {
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continue;
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}
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rotation_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < SCALE_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!scale_slider[i]) {
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continue;
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}
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scale_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!transform_slider[i]) {
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continue;
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}
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transform_slider[i]->set_custom_label_color(true, c);
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}
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break;
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}
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case NOTIFICATION_SORT_CHILDREN: {
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const Ref<Font> font = get_theme_font("font", "Tree");
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Point2 buffer;
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buffer.x += get_theme_constant("inspector_margin", "Editor");
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buffer.y += font->get_height();
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buffer.y += get_theme_constant("vseparation", "Tree");
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const float vector_height = translation_grid->get_size().y;
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const float transform_height = transform_grid->get_size().y;
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const float button_height = key_button->get_size().y;
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const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
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Vector<Rect2> input_rects;
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if (keyable && section->get_vbox()->is_visible()) {
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input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
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} else {
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input_rects.push_back(Rect2(0, 0, 0, 0));
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}
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if (section->get_vbox()->is_visible()) {
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input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
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input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
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input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
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input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
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} else {
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const int32_t start = input_rects.size();
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const int32_t empty_input_rect_elements = 4;
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const int32_t end = start + empty_input_rect_elements;
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for (int i = start; i < end; ++i) {
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input_rects.push_back(Rect2(0, 0, 0, 0));
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}
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}
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for (int32_t i = 0; i < input_rects.size(); i++) {
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background_rects[i] = input_rects[i];
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}
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update();
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break;
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}
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case NOTIFICATION_DRAW: {
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const Color dark_color = get_theme_color("dark_color_2", "Editor");
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for (int i = 0; i < 5; ++i) {
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draw_rect(background_rects[i], dark_color);
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}
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break;
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}
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}
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}
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void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
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if (updating)
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return;
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if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
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const Transform tform = compute_transform(p_from_transform);
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undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
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undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
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undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
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undo_redo->commit_action();
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} else if (property.get_slicec('/', 0) == "bones") {
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const Transform tform = compute_transform(p_from_transform);
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undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
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undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
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undo_redo->add_do_property(skeleton, property, tform);
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undo_redo->commit_action();
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}
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}
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Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
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// Last modified was a raw transform column...
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if (p_from_transform) {
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Transform tform;
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for (int i = 0; i < BASIS_COMPONENTS; ++i) {
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tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
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}
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for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
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tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
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}
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return tform;
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}
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return Transform(
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Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
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Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
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Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
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}
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void BoneTransformEditor::update_enabled_checkbox() {
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if (enabled_checkbox) {
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const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
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const bool is_enabled = skeleton->get(path);
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enabled_checkbox->set_pressed(is_enabled);
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}
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}
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void BoneTransformEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
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ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
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ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
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}
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void BoneTransformEditor::_update_properties() {
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if (updating)
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return;
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if (skeleton == nullptr)
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return;
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updating = true;
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Transform tform = skeleton->get(property);
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_update_transform_properties(tform);
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}
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void BoneTransformEditor::_update_custom_pose_properties() {
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if (updating)
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return;
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if (skeleton == nullptr)
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return;
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updating = true;
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Transform tform = skeleton->get_bone_custom_pose(property.to_int());
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_update_transform_properties(tform);
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}
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void BoneTransformEditor::_update_transform_properties(Transform tform) {
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Quat rot = tform.get_basis();
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Vector3 rot_rad = rot.get_euler();
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Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
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Vector3 tr = tform.get_origin();
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Vector3 scale = tform.basis.get_scale();
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for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
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translation_slider[i]->set_value(tr[i]);
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}
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for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
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rotation_slider[i]->set_value(rot_degrees[i]);
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}
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for (int i = 0; i < SCALE_COMPONENTS; i++) {
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scale_slider[i]->set_value(scale[i]);
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}
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transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
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transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
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transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
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transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
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transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
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transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
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transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
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transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
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transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
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for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
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transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
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}
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update_enabled_checkbox();
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updating = false;
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}
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BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
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translation_slider(),
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rotation_slider(),
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scale_slider(),
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transform_slider(),
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skeleton(p_skeleton),
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key_button(nullptr),
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enabled_checkbox(nullptr),
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keyable(false),
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toggle_enabled(false),
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updating(false) {
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undo_redo = EditorNode::get_undo_redo();
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}
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void BoneTransformEditor::set_target(const String &p_prop) {
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property = p_prop;
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}
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void BoneTransformEditor::set_keyable(const bool p_keyable) {
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keyable = p_keyable;
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if (key_button) {
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key_button->set_visible(p_keyable);
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}
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}
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void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
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toggle_enabled = p_enabled;
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if (enabled_checkbox) {
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enabled_checkbox->set_visible(p_enabled);
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}
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}
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void BoneTransformEditor::_key_button_pressed() {
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if (skeleton == nullptr)
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return;
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const BoneId bone_id = property.get_slicec('/', 1).to_int();
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const String name = skeleton->get_bone_name(bone_id);
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if (name.empty())
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return;
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// Need to normalize the basis before you key it
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Transform tform = compute_transform(true);
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tform.orthonormalize();
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AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
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}
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void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
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if (enabled_checkbox) {
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const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
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skeleton->set(path, p_toggled);
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}
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}
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void Skeleton3DEditor::_on_click_option(int p_option) {
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if (!skeleton) {
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return;
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@ -45,12 +417,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
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create_physical_skeleton();
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} break;
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break;
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}
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}
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}
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void Skeleton3DEditor::create_physical_skeleton() {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ERR_FAIL_COND(!get_tree());
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Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
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const int bc = skeleton->get_bone_count();
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@ -124,28 +498,164 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
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return physical_bone;
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}
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void Skeleton3DEditor::edit(Skeleton3D *p_node) {
|
||||
skeleton = p_node;
|
||||
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
||||
TreeItem *selected = joint_tree->get_selected();
|
||||
|
||||
if (!selected)
|
||||
return Variant();
|
||||
|
||||
Ref<Texture> icon = selected->get_icon(0);
|
||||
|
||||
VBoxContainer *vb = memnew(VBoxContainer);
|
||||
HBoxContainer *hb = memnew(HBoxContainer);
|
||||
TextureRect *tf = memnew(TextureRect);
|
||||
tf->set_texture(icon);
|
||||
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
|
||||
hb->add_child(tf);
|
||||
Label *label = memnew(Label(selected->get_text(0)));
|
||||
hb->add_child(label);
|
||||
vb->add_child(hb);
|
||||
hb->set_modulate(Color(1, 1, 1, 1));
|
||||
|
||||
set_drag_preview(vb);
|
||||
Dictionary drag_data;
|
||||
drag_data["type"] = "nodes";
|
||||
drag_data["node"] = selected;
|
||||
|
||||
return drag_data;
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_ENTER_TREE) {
|
||||
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
|
||||
bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
||||
TreeItem *target = joint_tree->get_item_at_position(p_point);
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
const String path = target->get_metadata(0);
|
||||
if (!path.begins_with("bones/"))
|
||||
return false;
|
||||
|
||||
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
|
||||
if (target == selected)
|
||||
return false;
|
||||
|
||||
const String path2 = target->get_metadata(0);
|
||||
if (!path2.begins_with("bones/"))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
||||
if (!can_drop_data_fw(p_point, p_data, p_from))
|
||||
return;
|
||||
|
||||
TreeItem *target = joint_tree->get_item_at_position(p_point);
|
||||
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
|
||||
|
||||
const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
|
||||
const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
|
||||
|
||||
move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
|
||||
Node *node = get_node_or_null(p_skeleton_path);
|
||||
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
|
||||
ERR_FAIL_NULL(skeleton);
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Set Bone Parentage"));
|
||||
// If the target is a child of ourselves, we move only *us* and not our children
|
||||
if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
|
||||
const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
|
||||
const int bone_count = skeleton->get_bone_count();
|
||||
for (BoneId i = 0; i < bone_count; ++i) {
|
||||
if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
|
||||
ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
|
||||
ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
|
||||
skeleton->set_bone_parent(i, parent_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
|
||||
ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
|
||||
skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
|
||||
|
||||
update_joint_tree();
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_joint_tree_selection_changed() {
|
||||
TreeItem *selected = joint_tree->get_selected();
|
||||
const String path = selected->get_metadata(0);
|
||||
|
||||
if (path.begins_with("bones/")) {
|
||||
const int b_idx = path.get_slicec('/', 1).to_int();
|
||||
const String bone_path = "bones/" + itos(b_idx) + "/";
|
||||
|
||||
pose_editor->set_target(bone_path + "pose");
|
||||
rest_editor->set_target(bone_path + "rest");
|
||||
custom_pose_editor->set_target(bone_path + "custom_pose");
|
||||
|
||||
pose_editor->set_visible(true);
|
||||
rest_editor->set_visible(true);
|
||||
custom_pose_editor->set_visible(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_node_removed(Node *p_node) {
|
||||
if (p_node == skeleton) {
|
||||
skeleton = nullptr;
|
||||
options->hide();
|
||||
void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_update_properties() {
|
||||
if (rest_editor)
|
||||
rest_editor->_update_properties();
|
||||
if (pose_editor)
|
||||
pose_editor->_update_properties();
|
||||
if (custom_pose_editor)
|
||||
custom_pose_editor->_update_custom_pose_properties();
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::update_joint_tree() {
|
||||
joint_tree->clear();
|
||||
|
||||
if (skeleton == nullptr)
|
||||
return;
|
||||
|
||||
TreeItem *root = joint_tree->create_item();
|
||||
|
||||
Map<int, TreeItem *> items;
|
||||
|
||||
items.insert(-1, root);
|
||||
|
||||
const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
|
||||
|
||||
Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
|
||||
|
||||
for (int i = 0; i < joint_porder.size(); ++i) {
|
||||
const int b_idx = joint_porder[i];
|
||||
|
||||
const int p_idx = skeleton->get_bone_parent(b_idx);
|
||||
TreeItem *p_item = items.find(p_idx)->get();
|
||||
|
||||
TreeItem *joint_item = joint_tree->create_item(p_item);
|
||||
items.insert(b_idx, joint_item);
|
||||
|
||||
joint_item->set_text(0, skeleton->get_bone_name(b_idx));
|
||||
joint_item->set_icon(0, bone_icon);
|
||||
joint_item->set_selectable(0, true);
|
||||
joint_item->set_metadata(0, "bones/" + itos(b_idx));
|
||||
}
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_bind_methods() {
|
||||
void Skeleton3DEditor::update_editors() {
|
||||
}
|
||||
|
||||
Skeleton3DEditor::Skeleton3DEditor() {
|
||||
skeleton = nullptr;
|
||||
void Skeleton3DEditor::create_editors() {
|
||||
set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
add_theme_constant_override("separation", 0);
|
||||
|
||||
set_focus_mode(FOCUS_ALL);
|
||||
|
||||
// Create Top Menu Bar
|
||||
options = memnew(MenuButton);
|
||||
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
|
||||
|
||||
|
@ -156,31 +666,119 @@ Skeleton3DEditor::Skeleton3DEditor() {
|
|||
|
||||
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
|
||||
options->hide();
|
||||
|
||||
const Color section_color = get_theme_color("prop_subsection", "Editor");
|
||||
|
||||
EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
|
||||
bones_section->setup("bones", "Bones", skeleton, section_color, true);
|
||||
add_child(bones_section);
|
||||
bones_section->unfold();
|
||||
|
||||
ScrollContainer *s_con = memnew(ScrollContainer);
|
||||
s_con->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
|
||||
bones_section->get_vbox()->add_child(s_con);
|
||||
|
||||
joint_tree = memnew(Tree);
|
||||
joint_tree->set_columns(1);
|
||||
joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
|
||||
joint_tree->set_select_mode(Tree::SELECT_SINGLE);
|
||||
joint_tree->set_hide_root(true);
|
||||
joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
joint_tree->set_allow_rmb_select(true);
|
||||
joint_tree->set_drag_forwarding(this);
|
||||
s_con->add_child(joint_tree);
|
||||
|
||||
pose_editor = memnew(BoneTransformEditor(skeleton));
|
||||
pose_editor->set_label(TTR("Bone Pose"));
|
||||
pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
|
||||
pose_editor->set_toggle_enabled(true);
|
||||
pose_editor->set_visible(false);
|
||||
add_child(pose_editor);
|
||||
|
||||
rest_editor = memnew(BoneTransformEditor(skeleton));
|
||||
rest_editor->set_label(TTR("Bone Rest"));
|
||||
rest_editor->set_visible(false);
|
||||
add_child(rest_editor);
|
||||
|
||||
custom_pose_editor = memnew(BoneTransformEditor(skeleton));
|
||||
custom_pose_editor->set_label(TTR("Bone Custom Pose"));
|
||||
custom_pose_editor->set_visible(false);
|
||||
add_child(custom_pose_editor);
|
||||
}
|
||||
|
||||
Skeleton3DEditor::~Skeleton3DEditor() {}
|
||||
void Skeleton3DEditor::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
create_editors();
|
||||
update_joint_tree();
|
||||
update_editors();
|
||||
|
||||
void Skeleton3DEditorPlugin::edit(Object *p_object) {
|
||||
skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
|
||||
}
|
||||
get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
|
||||
joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
|
||||
joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
|
||||
#ifdef TOOLS_ENABLED
|
||||
skeleton->connect_compat("pose_updated", this, "_update_properties");
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("Skeleton3D");
|
||||
}
|
||||
|
||||
void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
skeleton_editor->options->show();
|
||||
} else {
|
||||
skeleton_editor->options->hide();
|
||||
skeleton_editor->edit(nullptr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_node_removed(Node *p_node) {
|
||||
if (skeleton && p_node == skeleton) {
|
||||
skeleton = nullptr;
|
||||
options->hide();
|
||||
}
|
||||
|
||||
_update_properties();
|
||||
}
|
||||
|
||||
void Skeleton3DEditor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
|
||||
ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
|
||||
ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
|
||||
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
|
||||
ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
|
||||
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
|
||||
ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
|
||||
ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
|
||||
}
|
||||
|
||||
Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
|
||||
editor(p_editor),
|
||||
editor_plugin(e_plugin),
|
||||
skeleton(p_skeleton) {
|
||||
}
|
||||
|
||||
Skeleton3DEditor::~Skeleton3DEditor() {
|
||||
if (options) {
|
||||
Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
|
||||
return Object::cast_to<Skeleton3D>(p_object) != nullptr;
|
||||
}
|
||||
|
||||
void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
|
||||
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
|
||||
ERR_FAIL_COND(!skeleton);
|
||||
|
||||
Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
|
||||
add_custom_control(skel_editor);
|
||||
}
|
||||
|
||||
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
|
||||
editor = p_node;
|
||||
skeleton_editor = memnew(Skeleton3DEditor);
|
||||
editor->get_viewport()->add_child(skeleton_editor);
|
||||
}
|
||||
|
||||
Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
|
||||
Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
|
||||
skeleton_plugin.instance();
|
||||
skeleton_plugin->editor = editor;
|
||||
|
||||
EditorInspector::add_inspector_plugin(skeleton_plugin);
|
||||
}
|
||||
|
|
|
@ -35,11 +35,97 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
|
||||
class EditorInspectorPluginSkeleton;
|
||||
class Joint;
|
||||
class PhysicalBone3D;
|
||||
class Joint3D;
|
||||
class Skeleton3DEditorPlugin;
|
||||
class Button;
|
||||
class CheckBox;
|
||||
|
||||
class Skeleton3DEditor : public Node {
|
||||
GDCLASS(Skeleton3DEditor, Node);
|
||||
class BoneTransformEditor : public VBoxContainer {
|
||||
GDCLASS(BoneTransformEditor, VBoxContainer);
|
||||
|
||||
static const int32_t TRANSLATION_COMPONENTS = 3;
|
||||
static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
|
||||
static const int32_t SCALE_COMPONENTS = 3;
|
||||
static const int32_t BASIS_COMPONENTS = 9;
|
||||
static const int32_t BASIS_SPLIT_COMPONENTS = 3;
|
||||
static const int32_t TRANSFORM_COMPONENTS = 12;
|
||||
static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
|
||||
static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
|
||||
|
||||
EditorInspectorSection *section;
|
||||
|
||||
GridContainer *translation_grid;
|
||||
GridContainer *rotation_grid;
|
||||
GridContainer *scale_grid;
|
||||
GridContainer *transform_grid;
|
||||
|
||||
EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
|
||||
EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
|
||||
EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
|
||||
EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
|
||||
|
||||
Rect2 background_rects[5];
|
||||
|
||||
Skeleton3D *skeleton;
|
||||
String property;
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
Button *key_button;
|
||||
CheckBox *enabled_checkbox;
|
||||
|
||||
bool keyable;
|
||||
bool toggle_enabled;
|
||||
bool updating;
|
||||
|
||||
String label;
|
||||
|
||||
void create_editors();
|
||||
void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
|
||||
|
||||
void _value_changed(const double p_value, const bool p_from_transform);
|
||||
|
||||
Transform compute_transform(const bool p_from_transform) const;
|
||||
|
||||
void update_enabled_checkbox();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
BoneTransformEditor(Skeleton3D *p_skeleton);
|
||||
|
||||
// Which transform target to modify
|
||||
void set_target(const String &p_prop);
|
||||
void set_label(const String &p_label) { label = p_label; }
|
||||
|
||||
void _update_properties();
|
||||
void _update_custom_pose_properties();
|
||||
void _update_transform_properties(Transform p_transform);
|
||||
|
||||
// Can/cannot modify the spinner values for the Transform
|
||||
void set_read_only(const bool p_read_only);
|
||||
|
||||
// Transform can be keyed, whether or not to show the button
|
||||
void set_keyable(const bool p_keyable);
|
||||
|
||||
// Bone can be toggled enabled or disabled, whether or not to show the checkbox
|
||||
void set_toggle_enabled(const bool p_enabled);
|
||||
|
||||
// Key Transform Button pressed
|
||||
void _key_button_pressed();
|
||||
|
||||
// Bone Enabled Checkbox toggled
|
||||
void _checkbox_toggled(const bool p_toggled);
|
||||
};
|
||||
|
||||
class Skeleton3DEditor : public VBoxContainer {
|
||||
GDCLASS(Skeleton3DEditor, VBoxContainer);
|
||||
|
||||
friend class Skeleton3DEditorPlugin;
|
||||
|
||||
enum Menu {
|
||||
MENU_OPTION_CREATE_PHYSICAL_SKELETON
|
||||
|
@ -51,44 +137,78 @@ class Skeleton3DEditor : public Node {
|
|||
BoneInfo() {}
|
||||
};
|
||||
|
||||
EditorNode *editor;
|
||||
EditorInspectorPluginSkeleton *editor_plugin;
|
||||
|
||||
Skeleton3D *skeleton;
|
||||
|
||||
Tree *joint_tree;
|
||||
BoneTransformEditor *rest_editor;
|
||||
BoneTransformEditor *pose_editor;
|
||||
BoneTransformEditor *custom_pose_editor;
|
||||
|
||||
MenuButton *options;
|
||||
EditorFileDialog *file_dialog;
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
void _on_click_option(int p_option);
|
||||
void _file_selected(const String &p_file);
|
||||
|
||||
friend class Skeleton3DEditorPlugin;
|
||||
EditorFileDialog *file_export_lib;
|
||||
|
||||
void update_joint_tree();
|
||||
void update_editors();
|
||||
|
||||
void create_editors();
|
||||
|
||||
void create_physical_skeleton();
|
||||
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
|
||||
|
||||
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
||||
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
|
||||
void create_physical_skeleton();
|
||||
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
|
||||
public:
|
||||
void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
|
||||
|
||||
Skeleton3D *get_skeleton() const { return skeleton; };
|
||||
|
||||
void _joint_tree_selection_changed();
|
||||
void _joint_tree_rmb_select(const Vector2 &p_pos);
|
||||
|
||||
void _update_properties();
|
||||
|
||||
Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
|
||||
~Skeleton3DEditor();
|
||||
};
|
||||
|
||||
class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
|
||||
|
||||
friend class Skeleton3DEditorPlugin;
|
||||
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
void edit(Skeleton3D *p_node);
|
||||
|
||||
Skeleton3DEditor();
|
||||
~Skeleton3DEditor();
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
};
|
||||
|
||||
class Skeleton3DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
|
||||
|
||||
EditorNode *editor;
|
||||
Skeleton3DEditor *skeleton_editor;
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "Skeleton3D"; }
|
||||
virtual bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_object);
|
||||
virtual bool handles(Object *p_object) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
Skeleton3DEditorPlugin(EditorNode *p_node);
|
||||
~Skeleton3DEditorPlugin();
|
||||
|
||||
virtual String get_name() const { return "Skeleton3D"; }
|
||||
};
|
||||
|
||||
#endif // SKELETON_3D_EDITOR_PLUGIN_H
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "core/type_info.h"
|
||||
#include "scene/3d/physics_body_3d.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
void SkinReference::_skin_changed() {
|
||||
if (skeleton_node) {
|
||||
|
@ -157,12 +158,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
|
|||
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
for (int i = 0; i < bones.size(); i++) {
|
||||
String prep = "bones/" + itos(i) + "/";
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,7 +215,7 @@ void Skeleton3D::_update_process_order() {
|
|||
}
|
||||
|
||||
if (pass_count == len * len) {
|
||||
ERR_PRINT("Skeleton parenthood graph is cyclic");
|
||||
ERR_PRINT("Skeleton3D parenthood graph is cyclic");
|
||||
}
|
||||
|
||||
process_order_dirty = false;
|
||||
|
@ -223,7 +224,7 @@ void Skeleton3D::_update_process_order() {
|
|||
void Skeleton3D::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_UPDATE_SKELETON: {
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
RenderingServer *rs = RenderingServer::get_singleton();
|
||||
Bone *bonesptr = bones.ptrw();
|
||||
int len = bones.size();
|
||||
|
||||
|
@ -288,9 +289,9 @@ void Skeleton3D::_notification(int p_what) {
|
|||
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
|
||||
Object *obj = ObjectDB::get_instance(E->get());
|
||||
ERR_CONTINUE(!obj);
|
||||
Node3D *sp = Object::cast_to<Node3D>(obj);
|
||||
ERR_CONTINUE(!sp);
|
||||
sp->set_transform(b.pose_global);
|
||||
Node3D *node_3d = Object::cast_to<Node3D>(obj);
|
||||
ERR_CONTINUE(!node_3d);
|
||||
node_3d->set_transform(b.pose_global);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,7 +324,7 @@ void Skeleton3D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
if (!found) {
|
||||
ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
|
||||
ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
|
||||
E->get()->skin_bone_indices_ptrs[i] = 0;
|
||||
}
|
||||
} else if (skin->get_bind_bone(i) >= 0) {
|
||||
|
@ -346,11 +347,16 @@ void Skeleton3D::_notification(int p_what) {
|
|||
for (uint32_t i = 0; i < bind_count; i++) {
|
||||
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
|
||||
ERR_CONTINUE(bone_index >= (uint32_t)len);
|
||||
vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
|
||||
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
|
||||
}
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
emit_signal(SceneStringNames::get_singleton()->pose_updated);
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
} break;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
@ -603,6 +609,11 @@ int Skeleton3D::get_process_order(int p_idx) {
|
|||
return process_order[p_idx];
|
||||
}
|
||||
|
||||
Vector<int> Skeleton3D::get_bone_process_orders() {
|
||||
_update_process_order();
|
||||
return process_order;
|
||||
}
|
||||
|
||||
void Skeleton3D::localize_rests() {
|
||||
_update_process_order();
|
||||
|
||||
|
@ -843,6 +854,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
|
|||
}
|
||||
|
||||
void Skeleton3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
|
||||
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
|
||||
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
|
||||
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
|
||||
|
@ -893,6 +905,10 @@ void Skeleton3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
ADD_SIGNAL(MethodInfo("pose_updated"));
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
|
||||
}
|
||||
|
||||
|
|
|
@ -196,6 +196,7 @@ public:
|
|||
|
||||
void localize_rests(); // used for loaders and tools
|
||||
int get_process_order(int p_idx);
|
||||
Vector<int> get_bone_process_orders();
|
||||
|
||||
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
|
||||
|
||||
|
|
|
@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() {
|
|||
animation_changed = StaticCString::create("animation_changed");
|
||||
animation_started = StaticCString::create("animation_started");
|
||||
|
||||
pose_updated = StaticCString::create("pose_updated");
|
||||
|
||||
mouse_entered = StaticCString::create("mouse_entered");
|
||||
mouse_exited = StaticCString::create("mouse_exited");
|
||||
|
||||
|
|
|
@ -95,6 +95,8 @@ public:
|
|||
StringName animation_changed;
|
||||
StringName animation_started;
|
||||
|
||||
StringName pose_updated;
|
||||
|
||||
StringName body_shape_entered;
|
||||
StringName body_entered;
|
||||
StringName body_shape_exited;
|
||||
|
|
Loading…
Reference in a new issue