diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 2a8e0d856e7f..2da4abde6c26 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3199,7 +3199,7 @@ void AnimationTrackEditor::update_keying() { } keying = keying_enabled; - //_update_menu(); + emit_signal("keying_changed"); } diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index c256acd17bd2..321b4432abfd 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -30,13 +30,385 @@ #include "skeleton_3d_editor_plugin.h" +#include "core/io/resource_saver.h" +#include "editor/editor_file_dialog.h" +#include "editor/editor_properties.h" +#include "editor/editor_scale.h" +#include "editor/plugins/animation_player_editor_plugin.h" #include "node_3d_editor_plugin.h" #include "scene/3d/collision_shape_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/physics_joint_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" +void BoneTransformEditor::create_editors() { + const Color section_color = get_theme_color("prop_subsection", "Editor"); + + section = memnew(EditorInspectorSection); + section->setup("trf_properties", label, this, section_color, true); + add_child(section); + + key_button = memnew(Button); + key_button->set_text(TTR("Key Transform")); + key_button->set_visible(keyable); + key_button->set_icon(get_theme_icon("Key", "EditorIcons")); + key_button->set_flat(true); + section->get_vbox()->add_child(key_button); + + enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled"))); + enabled_checkbox->set_flat(true); + enabled_checkbox->set_visible(toggle_enabled); + section->get_vbox()->add_child(enabled_checkbox); + + Label *l1 = memnew(Label(TTR("Translation"))); + section->get_vbox()->add_child(l1); + + translation_grid = memnew(GridContainer()); + translation_grid->set_columns(TRANSLATION_COMPONENTS); + section->get_vbox()->add_child(translation_grid); + + Label *l2 = memnew(Label(TTR("Rotation Degrees"))); + section->get_vbox()->add_child(l2); + + rotation_grid = memnew(GridContainer()); + rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS); + section->get_vbox()->add_child(rotation_grid); + + Label *l3 = memnew(Label(TTR("Scale"))); + section->get_vbox()->add_child(l3); + + scale_grid = memnew(GridContainer()); + scale_grid->set_columns(SCALE_COMPONENTS); + section->get_vbox()->add_child(scale_grid); + + Label *l4 = memnew(Label(TTR("Transform"))); + section->get_vbox()->add_child(l4); + + transform_grid = memnew(GridContainer()); + transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS); + section->get_vbox()->add_child(transform_grid); + + static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" }; + + for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) { + translation_slider[i] = memnew(EditorSpinSlider()); + translation_slider[i]->set_label(desc[i]); + setup_spinner(translation_slider[i], false); + translation_grid->add_child(translation_slider[i]); + + rotation_slider[i] = memnew(EditorSpinSlider()); + rotation_slider[i]->set_label(desc[i]); + setup_spinner(rotation_slider[i], false); + rotation_grid->add_child(rotation_slider[i]); + + scale_slider[i] = memnew(EditorSpinSlider()); + scale_slider[i]->set_label(desc[i]); + setup_spinner(scale_slider[i], false); + scale_grid->add_child(scale_slider[i]); + } + + for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) { + transform_slider[i] = memnew(EditorSpinSlider()); + transform_slider[i]->set_label(desc[i]); + setup_spinner(transform_slider[i], true); + transform_grid->add_child(transform_slider[i]); + } +} + +void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) { + spinner->set_flat(true); + spinner->set_min(-10000); + spinner->set_max(10000); + spinner->set_step(0.001f); + spinner->set_hide_slider(true); + spinner->set_allow_greater(true); + spinner->set_allow_lesser(true); + spinner->set_h_size_flags(SIZE_EXPAND_FILL); + + spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner)); +} + +void BoneTransformEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + create_editors(); + key_button->connect_compat("pressed", this, "_key_button_pressed"); + enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled"); + [[fallthrough]]; + } + case NOTIFICATION_THEME_CHANGED: { + const Color base = get_theme_color("accent_color", "Editor"); + const Color bg_color = get_theme_color("property_color", "Editor"); + const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5); + + for (int i = 0; i < TRANSLATION_COMPONENTS; i++) { + Color c = base; + c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v()); + if (!translation_slider[i]) { + continue; + } + translation_slider[i]->set_custom_label_color(true, c); + } + + for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) { + Color c = base; + c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v()); + if (!rotation_slider[i]) { + continue; + } + rotation_slider[i]->set_custom_label_color(true, c); + } + + for (int i = 0; i < SCALE_COMPONENTS; i++) { + Color c = base; + c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v()); + if (!scale_slider[i]) { + continue; + } + scale_slider[i]->set_custom_label_color(true, c); + } + + for (int i = 0; i < TRANSFORM_COMPONENTS; i++) { + Color c = base; + c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v()); + if (!transform_slider[i]) { + continue; + } + transform_slider[i]->set_custom_label_color(true, c); + } + + break; + } + case NOTIFICATION_SORT_CHILDREN: { + const Ref font = get_theme_font("font", "Tree"); + + Point2 buffer; + buffer.x += get_theme_constant("inspector_margin", "Editor"); + buffer.y += font->get_height(); + buffer.y += get_theme_constant("vseparation", "Tree"); + + const float vector_height = translation_grid->get_size().y; + const float transform_height = transform_grid->get_size().y; + const float button_height = key_button->get_size().y; + + const float width = get_size().x - get_theme_constant("inspector_margin", "Editor"); + Vector input_rects; + if (keyable && section->get_vbox()->is_visible()) { + input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height))); + } else { + input_rects.push_back(Rect2(0, 0, 0, 0)); + } + + if (section->get_vbox()->is_visible()) { + input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height))); + input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height))); + input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height))); + input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height))); + } else { + const int32_t start = input_rects.size(); + const int32_t empty_input_rect_elements = 4; + const int32_t end = start + empty_input_rect_elements; + for (int i = start; i < end; ++i) { + input_rects.push_back(Rect2(0, 0, 0, 0)); + } + } + + for (int32_t i = 0; i < input_rects.size(); i++) { + background_rects[i] = input_rects[i]; + } + + update(); + break; + } + case NOTIFICATION_DRAW: { + const Color dark_color = get_theme_color("dark_color_2", "Editor"); + + for (int i = 0; i < 5; ++i) { + draw_rect(background_rects[i], dark_color); + } + + break; + } + } +} + +void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) { + if (updating) + return; + + if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") { + const Transform tform = compute_transform(p_from_transform); + + undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS); + undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int())); + undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform); + undo_redo->commit_action(); + } else if (property.get_slicec('/', 0) == "bones") { + const Transform tform = compute_transform(p_from_transform); + + undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); + undo_redo->add_undo_property(skeleton, property, skeleton->get(property)); + undo_redo->add_do_property(skeleton, property, tform); + undo_redo->commit_action(); + } +} + +Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const { + // Last modified was a raw transform column... + if (p_from_transform) { + Transform tform; + + for (int i = 0; i < BASIS_COMPONENTS; ++i) { + tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value(); + } + + for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) { + tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value(); + } + + return tform; + } + + return Transform( + Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())), + Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())), + Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value())); +} + +void BoneTransformEditor::update_enabled_checkbox() { + if (enabled_checkbox) { + const String path = "bones/" + property.get_slicec('/', 1) + "/enabled"; + const bool is_enabled = skeleton->get(path); + enabled_checkbox->set_pressed(is_enabled); + } +} + +void BoneTransformEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed); + ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed); + ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled); +} + +void BoneTransformEditor::_update_properties() { + if (updating) + return; + + if (skeleton == nullptr) + return; + + updating = true; + + Transform tform = skeleton->get(property); + _update_transform_properties(tform); +} + +void BoneTransformEditor::_update_custom_pose_properties() { + if (updating) + return; + + if (skeleton == nullptr) + return; + + updating = true; + + Transform tform = skeleton->get_bone_custom_pose(property.to_int()); + _update_transform_properties(tform); +} + +void BoneTransformEditor::_update_transform_properties(Transform tform) { + Quat rot = tform.get_basis(); + Vector3 rot_rad = rot.get_euler(); + Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z)); + Vector3 tr = tform.get_origin(); + Vector3 scale = tform.basis.get_scale(); + + for (int i = 0; i < TRANSLATION_COMPONENTS; i++) { + translation_slider[i]->set_value(tr[i]); + } + + for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) { + rotation_slider[i]->set_value(rot_degrees[i]); + } + + for (int i = 0; i < SCALE_COMPONENTS; i++) { + scale_slider[i]->set_value(scale[i]); + } + + transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x); + transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y); + transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z); + transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x); + transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y); + transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z); + transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x); + transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y); + transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z); + + for (int i = 0; i < TRANSLATION_COMPONENTS; i++) { + transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]); + } + + update_enabled_checkbox(); + updating = false; +} + +BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) : + translation_slider(), + rotation_slider(), + scale_slider(), + transform_slider(), + skeleton(p_skeleton), + key_button(nullptr), + enabled_checkbox(nullptr), + keyable(false), + toggle_enabled(false), + updating(false) { + undo_redo = EditorNode::get_undo_redo(); +} + +void BoneTransformEditor::set_target(const String &p_prop) { + property = p_prop; +} + +void BoneTransformEditor::set_keyable(const bool p_keyable) { + keyable = p_keyable; + if (key_button) { + key_button->set_visible(p_keyable); + } +} + +void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { + toggle_enabled = p_enabled; + if (enabled_checkbox) { + enabled_checkbox->set_visible(p_enabled); + } +} + +void BoneTransformEditor::_key_button_pressed() { + if (skeleton == nullptr) + return; + + const BoneId bone_id = property.get_slicec('/', 1).to_int(); + const String name = skeleton->get_bone_name(bone_id); + + if (name.empty()) + return; + + // Need to normalize the basis before you key it + Transform tform = compute_transform(true); + tform.orthonormalize(); + AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform); +} + +void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) { + if (enabled_checkbox) { + const String path = "bones/" + property.get_slicec('/', 1) + "/enabled"; + skeleton->set(path, p_toggled); + } +} + void Skeleton3DEditor::_on_click_option(int p_option) { if (!skeleton) { return; @@ -45,12 +417,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) { switch (p_option) { case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { create_physical_skeleton(); - } break; + break; + } } } void Skeleton3DEditor::create_physical_skeleton() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ERR_FAIL_COND(!get_tree()); Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); const int bc = skeleton->get_bone_count(); @@ -124,28 +498,164 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi return physical_bone; } -void Skeleton3DEditor::edit(Skeleton3D *p_node) { - skeleton = p_node; +Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + TreeItem *selected = joint_tree->get_selected(); + + if (!selected) + return Variant(); + + Ref icon = selected->get_icon(0); + + VBoxContainer *vb = memnew(VBoxContainer); + HBoxContainer *hb = memnew(HBoxContainer); + TextureRect *tf = memnew(TextureRect); + tf->set_texture(icon); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hb->add_child(tf); + Label *label = memnew(Label(selected->get_text(0))); + hb->add_child(label); + vb->add_child(hb); + hb->set_modulate(Color(1, 1, 1, 1)); + + set_drag_preview(vb); + Dictionary drag_data; + drag_data["type"] = "nodes"; + drag_data["node"] = selected; + + return drag_data; } -void Skeleton3DEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed)); +bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + TreeItem *target = joint_tree->get_item_at_position(p_point); + if (!target) + return false; + + const String path = target->get_metadata(0); + if (!path.begins_with("bones/")) + return false; + + TreeItem *selected = Object::cast_to(Dictionary(p_data)["node"]); + if (target == selected) + return false; + + const String path2 = target->get_metadata(0); + if (!path2.begins_with("bones/")) + return false; + + return true; +} + +void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) + return; + + TreeItem *target = joint_tree->get_item_at_position(p_point); + TreeItem *selected = Object::cast_to(Dictionary(p_data)["node"]); + + const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int(); + const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int(); + + move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx); +} + +void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) { + Node *node = get_node_or_null(p_skeleton_path); + Skeleton3D *skeleton = Object::cast_to(node); + ERR_FAIL_NULL(skeleton); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Bone Parentage")); + // If the target is a child of ourselves, we move only *us* and not our children + if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) { + const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx); + const int bone_count = skeleton->get_bone_count(); + for (BoneId i = 0; i < bone_count; ++i) { + if (skeleton->get_bone_parent(i) == p_selected_boneidx) { + ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i)); + ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx); + skeleton->set_bone_parent(i, parent_idx); + } + } + } + ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx)); + ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx); + skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx); + + update_joint_tree(); + ur->commit_action(); +} + +void Skeleton3DEditor::_joint_tree_selection_changed() { + TreeItem *selected = joint_tree->get_selected(); + const String path = selected->get_metadata(0); + + if (path.begins_with("bones/")) { + const int b_idx = path.get_slicec('/', 1).to_int(); + const String bone_path = "bones/" + itos(b_idx) + "/"; + + pose_editor->set_target(bone_path + "pose"); + rest_editor->set_target(bone_path + "rest"); + custom_pose_editor->set_target(bone_path + "custom_pose"); + + pose_editor->set_visible(true); + rest_editor->set_visible(true); + custom_pose_editor->set_visible(true); } } -void Skeleton3DEditor::_node_removed(Node *p_node) { - if (p_node == skeleton) { - skeleton = nullptr; - options->hide(); +void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) { +} + +void Skeleton3DEditor::_update_properties() { + if (rest_editor) + rest_editor->_update_properties(); + if (pose_editor) + pose_editor->_update_properties(); + if (custom_pose_editor) + custom_pose_editor->_update_custom_pose_properties(); +} + +void Skeleton3DEditor::update_joint_tree() { + joint_tree->clear(); + + if (skeleton == nullptr) + return; + + TreeItem *root = joint_tree->create_item(); + + Map items; + + items.insert(-1, root); + + const Vector &joint_porder = skeleton->get_bone_process_orders(); + + Ref bone_icon = get_theme_icon("Skeleton3D", "EditorIcons"); + + for (int i = 0; i < joint_porder.size(); ++i) { + const int b_idx = joint_porder[i]; + + const int p_idx = skeleton->get_bone_parent(b_idx); + TreeItem *p_item = items.find(p_idx)->get(); + + TreeItem *joint_item = joint_tree->create_item(p_item); + items.insert(b_idx, joint_item); + + joint_item->set_text(0, skeleton->get_bone_name(b_idx)); + joint_item->set_icon(0, bone_icon); + joint_item->set_selectable(0, true); + joint_item->set_metadata(0, "bones/" + itos(b_idx)); } } -void Skeleton3DEditor::_bind_methods() { +void Skeleton3DEditor::update_editors() { } -Skeleton3DEditor::Skeleton3DEditor() { - skeleton = nullptr; +void Skeleton3DEditor::create_editors() { + set_h_size_flags(SIZE_EXPAND_FILL); + add_theme_constant_override("separation", 0); + + set_focus_mode(FOCUS_ALL); + + // Create Top Menu Bar options = memnew(MenuButton); Node3DEditor::get_singleton()->add_control_to_menu_panel(options); @@ -156,31 +666,119 @@ Skeleton3DEditor::Skeleton3DEditor() { options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); options->hide(); + + const Color section_color = get_theme_color("prop_subsection", "Editor"); + + EditorInspectorSection *bones_section = memnew(EditorInspectorSection); + bones_section->setup("bones", "Bones", skeleton, section_color, true); + add_child(bones_section); + bones_section->unfold(); + + ScrollContainer *s_con = memnew(ScrollContainer); + s_con->set_h_size_flags(SIZE_EXPAND_FILL); + s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE); + bones_section->get_vbox()->add_child(s_con); + + joint_tree = memnew(Tree); + joint_tree->set_columns(1); + joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE); + joint_tree->set_select_mode(Tree::SELECT_SINGLE); + joint_tree->set_hide_root(true); + joint_tree->set_v_size_flags(SIZE_EXPAND_FILL); + joint_tree->set_h_size_flags(SIZE_EXPAND_FILL); + joint_tree->set_allow_rmb_select(true); + joint_tree->set_drag_forwarding(this); + s_con->add_child(joint_tree); + + pose_editor = memnew(BoneTransformEditor(skeleton)); + pose_editor->set_label(TTR("Bone Pose")); + pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying()); + pose_editor->set_toggle_enabled(true); + pose_editor->set_visible(false); + add_child(pose_editor); + + rest_editor = memnew(BoneTransformEditor(skeleton)); + rest_editor->set_label(TTR("Bone Rest")); + rest_editor->set_visible(false); + add_child(rest_editor); + + custom_pose_editor = memnew(BoneTransformEditor(skeleton)); + custom_pose_editor->set_label(TTR("Bone Custom Pose")); + custom_pose_editor->set_visible(false); + add_child(custom_pose_editor); } -Skeleton3DEditor::~Skeleton3DEditor() {} +void Skeleton3DEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + create_editors(); + update_joint_tree(); + update_editors(); -void Skeleton3DEditorPlugin::edit(Object *p_object) { - skeleton_editor->edit(Object::cast_to(p_object)); -} + get_tree()->connect_compat("node_removed", this, "_node_removed", Vector(), Object::CONNECT_ONESHOT); + joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed"); + joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select"); +#ifdef TOOLS_ENABLED + skeleton->connect_compat("pose_updated", this, "_update_properties"); +#endif // TOOLS_ENABLED -bool Skeleton3DEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("Skeleton3D"); -} - -void Skeleton3DEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - skeleton_editor->options->show(); - } else { - skeleton_editor->options->hide(); - skeleton_editor->edit(nullptr); + break; + } } } +void Skeleton3DEditor::_node_removed(Node *p_node) { + if (skeleton && p_node == skeleton) { + skeleton = nullptr; + options->hide(); + } + + _update_properties(); +} + +void Skeleton3DEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed); + ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed); + ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select); + ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties); + ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw); + ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone); +} + +Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) : + editor(p_editor), + editor_plugin(e_plugin), + skeleton(p_skeleton) { +} + +Skeleton3DEditor::~Skeleton3DEditor() { + if (options) { + Node3DEditor::get_singleton()->remove_control_from_menu_panel(options); + } +} + +bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) { + return Object::cast_to(p_object) != nullptr; +} + +void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) { + Skeleton3D *skeleton = Object::cast_to(p_object); + ERR_FAIL_COND(!skeleton); + + Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton)); + add_custom_control(skel_editor); +} + Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) { editor = p_node; - skeleton_editor = memnew(Skeleton3DEditor); - editor->get_viewport()->add_child(skeleton_editor); -} -Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {} + Ref skeleton_plugin; + skeleton_plugin.instance(); + skeleton_plugin->editor = editor; + + EditorInspector::add_inspector_plugin(skeleton_plugin); +} diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index af9ebb6246b0..8b0639ed9232 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -35,11 +35,97 @@ #include "editor/editor_plugin.h" #include "scene/3d/skeleton_3d.h" +class EditorInspectorPluginSkeleton; +class Joint; class PhysicalBone3D; -class Joint3D; +class Skeleton3DEditorPlugin; +class Button; +class CheckBox; -class Skeleton3DEditor : public Node { - GDCLASS(Skeleton3DEditor, Node); +class BoneTransformEditor : public VBoxContainer { + GDCLASS(BoneTransformEditor, VBoxContainer); + + static const int32_t TRANSLATION_COMPONENTS = 3; + static const int32_t ROTATION_DEGREES_COMPONENTS = 3; + static const int32_t SCALE_COMPONENTS = 3; + static const int32_t BASIS_COMPONENTS = 9; + static const int32_t BASIS_SPLIT_COMPONENTS = 3; + static const int32_t TRANSFORM_COMPONENTS = 12; + static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3; + static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3; + + EditorInspectorSection *section; + + GridContainer *translation_grid; + GridContainer *rotation_grid; + GridContainer *scale_grid; + GridContainer *transform_grid; + + EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS]; + EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS]; + EditorSpinSlider *scale_slider[SCALE_COMPONENTS]; + EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS]; + + Rect2 background_rects[5]; + + Skeleton3D *skeleton; + String property; + + UndoRedo *undo_redo; + + Button *key_button; + CheckBox *enabled_checkbox; + + bool keyable; + bool toggle_enabled; + bool updating; + + String label; + + void create_editors(); + void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner); + + void _value_changed(const double p_value, const bool p_from_transform); + + Transform compute_transform(const bool p_from_transform) const; + + void update_enabled_checkbox(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + BoneTransformEditor(Skeleton3D *p_skeleton); + + // Which transform target to modify + void set_target(const String &p_prop); + void set_label(const String &p_label) { label = p_label; } + + void _update_properties(); + void _update_custom_pose_properties(); + void _update_transform_properties(Transform p_transform); + + // Can/cannot modify the spinner values for the Transform + void set_read_only(const bool p_read_only); + + // Transform can be keyed, whether or not to show the button + void set_keyable(const bool p_keyable); + + // Bone can be toggled enabled or disabled, whether or not to show the checkbox + void set_toggle_enabled(const bool p_enabled); + + // Key Transform Button pressed + void _key_button_pressed(); + + // Bone Enabled Checkbox toggled + void _checkbox_toggled(const bool p_toggled); +}; + +class Skeleton3DEditor : public VBoxContainer { + GDCLASS(Skeleton3DEditor, VBoxContainer); + + friend class Skeleton3DEditorPlugin; enum Menu { MENU_OPTION_CREATE_PHYSICAL_SKELETON @@ -51,44 +137,78 @@ class Skeleton3DEditor : public Node { BoneInfo() {} }; + EditorNode *editor; + EditorInspectorPluginSkeleton *editor_plugin; + Skeleton3D *skeleton; + Tree *joint_tree; + BoneTransformEditor *rest_editor; + BoneTransformEditor *pose_editor; + BoneTransformEditor *custom_pose_editor; + MenuButton *options; + EditorFileDialog *file_dialog; + + UndoRedo *undo_redo; void _on_click_option(int p_option); + void _file_selected(const String &p_file); - friend class Skeleton3DEditorPlugin; + EditorFileDialog *file_export_lib; + + void update_joint_tree(); + void update_editors(); + + void create_editors(); + + void create_physical_skeleton(); + PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); - void create_physical_skeleton(); - PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos); +public: + void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx); + + Skeleton3D *get_skeleton() const { return skeleton; }; + + void _joint_tree_selection_changed(); + void _joint_tree_rmb_select(const Vector2 &p_pos); + + void _update_properties(); + + Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton); + ~Skeleton3DEditor(); +}; + +class EditorInspectorPluginSkeleton : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin); + + friend class Skeleton3DEditorPlugin; + + EditorNode *editor; public: - void edit(Skeleton3D *p_node); - - Skeleton3DEditor(); - ~Skeleton3DEditor(); + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); }; class Skeleton3DEditorPlugin : public EditorPlugin { GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); EditorNode *editor; - Skeleton3DEditor *skeleton_editor; public: - virtual String get_name() const { return "Skeleton3D"; } - virtual bool has_main_screen() const { return false; } - virtual void edit(Object *p_object); - virtual bool handles(Object *p_object) const; - virtual void make_visible(bool p_visible); - Skeleton3DEditorPlugin(EditorNode *p_node); - ~Skeleton3DEditorPlugin(); + + virtual String get_name() const { return "Skeleton3D"; } }; #endif // SKELETON_3D_EDITOR_PLUGIN_H diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 7516cf95b0af..a09424fa1752 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -36,6 +36,7 @@ #include "core/type_info.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/surface_tool.h" +#include "scene/scene_string_names.h" void SkinReference::_skin_changed() { if (skeleton_node) { @@ -157,12 +158,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { void Skeleton3D::_get_property_list(List *p_list) const { for (int i = 0; i < bones.size(); i++) { String prep = "bones/" + itos(i) + "/"; - p_list->push_back(PropertyInfo(Variant::STRING, prep + "name")); - p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest")); - p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children")); + p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -214,7 +215,7 @@ void Skeleton3D::_update_process_order() { } if (pass_count == len * len) { - ERR_PRINT("Skeleton parenthood graph is cyclic"); + ERR_PRINT("Skeleton3D parenthood graph is cyclic"); } process_order_dirty = false; @@ -223,7 +224,7 @@ void Skeleton3D::_update_process_order() { void Skeleton3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_UPDATE_SKELETON: { - RenderingServer *vs = RenderingServer::get_singleton(); + RenderingServer *rs = RenderingServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); @@ -288,9 +289,9 @@ void Skeleton3D::_notification(int p_what) { for (List::Element *E = b.nodes_bound.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); - Node3D *sp = Object::cast_to(obj); - ERR_CONTINUE(!sp); - sp->set_transform(b.pose_global); + Node3D *node_3d = Object::cast_to(obj); + ERR_CONTINUE(!node_3d); + node_3d->set_transform(b.pose_global); } } @@ -323,7 +324,7 @@ void Skeleton3D::_notification(int p_what) { } if (!found) { - ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name."); + ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name."); E->get()->skin_bone_indices_ptrs[i] = 0; } } else if (skin->get_bind_bone(i) >= 0) { @@ -346,11 +347,16 @@ void Skeleton3D::_notification(int p_what) { for (uint32_t i = 0; i < bind_count; i++) { uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; ERR_CONTINUE(bone_index >= (uint32_t)len); - vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); + rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); } } dirty = false; + +#ifdef TOOLS_ENABLED + emit_signal(SceneStringNames::get_singleton()->pose_updated); +#endif // TOOLS_ENABLED + } break; #ifndef _3D_DISABLED @@ -603,6 +609,11 @@ int Skeleton3D::get_process_order(int p_idx) { return process_order[p_idx]; } +Vector Skeleton3D::get_bone_process_orders() { + _update_process_order(); + return process_order; +} + void Skeleton3D::localize_rests() { _update_process_order(); @@ -843,6 +854,7 @@ Ref Skeleton3D::register_skin(const Ref &p_skin) { } void Skeleton3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders); ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); @@ -893,6 +905,10 @@ void Skeleton3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); #endif // _3D_DISABLED +#ifdef TOOLS_ENABLED + ADD_SIGNAL(MethodInfo("pose_updated")); +#endif // TOOLS_ENABLED + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 1e864c1c4876..66706a945032 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -196,6 +196,7 @@ public: void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); + Vector get_bone_process_orders(); Ref register_skin(const Ref &p_skin); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 7f87da3724b4..7cf9a4feddac 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() { animation_changed = StaticCString::create("animation_changed"); animation_started = StaticCString::create("animation_started"); + pose_updated = StaticCString::create("pose_updated"); + mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 1a6ffbd5ddd5..1ae244492e14 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -95,6 +95,8 @@ public: StringName animation_changed; StringName animation_started; + StringName pose_updated; + StringName body_shape_entered; StringName body_entered; StringName body_shape_exited;