Merge pull request #17622 from RandomShaper/gltf-fixes

A couple of fixes for glTF importing
This commit is contained in:
Rémi Verschelde 2018-03-19 10:18:43 +01:00 committed by GitHub
commit ebce36c22f
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@ -762,14 +762,22 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
PoolVector<Color> ret;
if (attribs.size() == 0)
return ret;
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
int type = state.accessors[p_accessor].type;
ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
int components;
if (type == TYPE_VEC3) {
components = 3;
} else { // TYPE_VEC4
components = 4;
}
ERR_FAIL_COND_V(attribs.size() % components != 0, ret);
const double *attribs_ptr = attribs.ptr();
int ret_size = attribs.size() / 4;
int ret_size = attribs.size() / components;
ret.resize(ret_size);
{
PoolVector<Color>::Write w = ret.write();
for (int i = 0; i < ret_size; i++) {
w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]);
w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], components == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
}
}
return ret;
@ -1875,6 +1883,8 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
animation.instance();
animation->set_name(name);
float length = 0;
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
const GLTFAnimation::Track &track = E->get();
@ -1893,8 +1903,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
}
float length = 0;
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
@ -1911,8 +1919,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
animation->set_length(length);
if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
//make transform track
int track_idx = animation->get_track_count();
@ -2030,6 +2036,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
}
animation->set_length(length);
ap->add_animation(name, animation);
}