Fix animation length from glTF not correctly set

This commit is contained in:
Pedro J. Estébanez 2018-03-19 00:24:00 +01:00
parent adbe749513
commit 1f26da0ad1

View file

@ -1883,6 +1883,8 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
animation.instance();
animation->set_name(name);
float length = 0;
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
const GLTFAnimation::Track &track = E->get();
@ -1901,8 +1903,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
}
float length = 0;
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
@ -1919,8 +1919,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
animation->set_length(length);
if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
//make transform track
int track_idx = animation->get_track_count();
@ -2038,6 +2036,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
}
animation->set_length(length);
ap->add_animation(name, animation);
}