Expose get_skeleton() from SkeletonModifier3D

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-06-08 16:51:51 +09:00
parent 5833f59786
commit e92a453840
2 changed files with 8 additions and 0 deletions

View file

@ -18,6 +18,12 @@
[method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="Skeleton3D" />
<description>
Get parent [Skeleton3D] node if found.
</description>
</method>
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active" default="true">

View file

@ -123,6 +123,8 @@ void SkeletonModifier3D::_notification(int p_what) {
}
void SkeletonModifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModifier3D::get_skeleton);
ClassDB::bind_method(D_METHOD("set_active", "active"), &SkeletonModifier3D::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SkeletonModifier3D::is_active);