Merge pull request #92887 from wojtekpil/fix_compatibility_lm_baking

Fix depth clear value for uv2 baking in compatibility renderer
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Rémi Verschelde 2024-06-08 14:11:35 +02:00 committed by GitHub
commit 5833f59786
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@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
glClearColor(0.0, 0.0, 0.0, 0.0);
RasterizerGLES3::clear_depth(1.0);
RasterizerGLES3::clear_depth(0.0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
uint64_t base_spec_constant = 0;