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Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075"
This reverts commit 9c7e647124
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This commit caused a regression and is not a correct fix for the original issue.
Fixes #22573, reopens #20075.
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@ -1293,9 +1293,6 @@ void ScriptEditorDebugger::stop() {
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
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Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected();
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editor->push_item(node);
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if (hide_on_stop) {
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if (hide_on_stop) {
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if (is_visible_in_tree())
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if (is_visible_in_tree())
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EditorNode::get_singleton()->hide_bottom_panel();
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EditorNode::get_singleton()->hide_bottom_panel();
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