From c51caa3dbdf4acaa7e063c46ae8026adb0633008 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 1 Oct 2018 08:56:15 +0200 Subject: [PATCH] Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075" This reverts commit 9c7e647124694b1f3f6940c2b6e1b5f329b61a70. This commit caused a regression and is not a correct fix for the original issue. Fixes #22573, reopens #20075. --- editor/script_editor_debugger.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index f18c43b0d08..2d4af6c63dd 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1293,9 +1293,6 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); - Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected(); - editor->push_item(node); - if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel();