mirror of
https://github.com/godotengine/godot
synced 2024-09-16 02:37:51 +00:00
Merge pull request #69714 from flatline-84/editor_scene_post_import_doc_example
updated example documentation for EditorScenePostImport
This commit is contained in:
commit
c0e05e834a
|
@ -28,12 +28,12 @@
|
||||||
// This sample changes all node names.
|
// This sample changes all node names.
|
||||||
// Called right after the scene is imported and gets the root node.
|
// Called right after the scene is imported and gets the root node.
|
||||||
[Tool]
|
[Tool]
|
||||||
public class NodeRenamer : EditorScenePostImport
|
public partial class NodeRenamer : EditorScenePostImport
|
||||||
{
|
{
|
||||||
public override Object PostImport(Object scene)
|
public override Object _PostImport(Node scene)
|
||||||
{
|
{
|
||||||
// Change all node names to "modified_[oldnodename]"
|
// Change all node names to "modified_[oldnodename]"
|
||||||
Iterate(scene as Node);
|
Iterate(scene);
|
||||||
return scene; // Remember to return the imported scene
|
return scene; // Remember to return the imported scene
|
||||||
}
|
}
|
||||||
public void Iterate(Node node)
|
public void Iterate(Node node)
|
||||||
|
|
Loading…
Reference in a new issue