updated example documentation for EditorScenePostImport

This commit is contained in:
flatline-84 2022-12-07 21:37:28 +11:00 committed by flatline
parent c241f1c523
commit bd78d464e6

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@ -28,12 +28,12 @@
// This sample changes all node names.
// Called right after the scene is imported and gets the root node.
[Tool]
public class NodeRenamer : EditorScenePostImport
public partial class NodeRenamer : EditorScenePostImport
{
public override Object PostImport(Object scene)
public override Object _PostImport(Node scene)
{
// Change all node names to "modified_[oldnodename]"
Iterate(scene as Node);
Iterate(scene);
return scene; // Remember to return the imported scene
}
public void Iterate(Node node)