Merge pull request #15500 from Jerome67000/removed_depthprepass_disable

removed unused project setting rendering/quality/depth_prepass/disable
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Rémi Verschelde 2018-01-08 21:32:44 +01:00 committed by GitHub
commit bc521741a9
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@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
String renderer = (const char *)glGetString(GL_RENDERER);
config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));