removed unused project setting rendering/quality/depth_prepass/disable

This commit is contained in:
Jerome67000 2018-01-08 21:02:53 +01:00
parent d2f4964f58
commit 87bbaddac3

View file

@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
String renderer = (const char *)glGetString(GL_RENDERER);
config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));