Merge pull request #50148 from aaronfranke/move-resources

Move 2D and 3D resources to their own folders
This commit is contained in:
Rémi Verschelde 2024-02-26 13:13:11 +01:00 committed by GitHub
commit bb6b06c813
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GPG key ID: B5690EEEBB952194
148 changed files with 201 additions and 187 deletions

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@ -41,8 +41,8 @@
#include "scene/3d/path_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/animation.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"

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@ -35,7 +35,7 @@
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"

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@ -46,15 +46,15 @@
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/separation_ray_shape_3d.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
uint32_t EditorSceneFormatImporter::get_import_flags() const {
uint32_t ret;

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@ -35,14 +35,14 @@
#include "core/io/resource_importer.h"
#include "core/variant/dictionary.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
class Material;
class AnimationPlayer;

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@ -40,7 +40,7 @@
#include "editor/themes/editor_scale.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/surface_tool.h"
class SceneImportSettingsData : public Object {

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@ -46,7 +46,7 @@
#include "scene/gui/subviewport_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/3d/primitive_meshes.h"
class EditorFileDialog;
class EditorInspector;

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@ -35,14 +35,14 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/2d/segment_shape_2d.h"
#include "scene/resources/2d/separation_ray_shape_2d.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/scene_string_names.h"
CollisionShape2DEditor::CollisionShape2DEditor() {

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@ -37,15 +37,15 @@
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/height_map_shape_3d.h"
#include "scene/resources/3d/separation_ray_shape_3d.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
helper.instantiate();

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@ -33,7 +33,7 @@
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());

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@ -43,9 +43,9 @@
#include "scene/gui/color_rect.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/viewport.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/3d/fog_material.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/particle_process_material.h"
#include "scene/resources/sky_material.h"
void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());

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@ -34,8 +34,8 @@
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/material.h"
#include "scene/resources/primitive_meshes.h"
class Camera3D;
class ColorRect;

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@ -42,9 +42,9 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {

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@ -32,7 +32,7 @@
#define MESH_LIBRARY_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/3d/mesh_library.h"
class EditorFileDialog;
class ConfirmationDialog;

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@ -36,7 +36,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/3d/primitive_meshes.h"
#define HANDLE_HALF_SIZE 9.5

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@ -90,8 +90,8 @@
#include "scene/gui/flow_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/surface_tool.h"
constexpr real_t DISTANCE_DEFAULT = 4;

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@ -46,9 +46,8 @@
#include "scene/3d/physics_body_3d.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"

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@ -35,7 +35,7 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class EditorFileDialog;
class EditorPropertyVector2i;

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@ -37,7 +37,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class ViewPanner;

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@ -35,7 +35,7 @@
#include "tile_data_editors.h"
#include "scene/gui/split_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class Popup;
class TileSet;

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@ -33,7 +33,7 @@
#include "atlas_merging_dialog.h"
#include "scene/gui/tab_bar.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
#include "tile_proxies_manager_dialog.h"
#include "tile_set_atlas_source_editor.h"
#include "tile_set_scenes_collection_source_editor.h"

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@ -33,7 +33,7 @@
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class Button;
class ItemList;

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@ -47,8 +47,8 @@
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/tile_set.h"
TilesEditorUtils *TilesEditorUtils::singleton = nullptr;
TileMapEditorPlugin *tile_map_plugin_singleton = nullptr;

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@ -35,7 +35,7 @@
#include "scene/3d/path_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"

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@ -32,7 +32,7 @@
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
}

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@ -34,13 +34,13 @@
#include "core/math/convex_hull.h"
#include "scene/3d/area_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/sphere_shape_3d.h"
void GLTFPhysicsShape::_bind_methods() {
ClassDB::bind_static_method("GLTFPhysicsShape", D_METHOD("from_node", "shape_node"), &GLTFPhysicsShape::from_node);

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@ -50,9 +50,9 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"
#ifdef TOOLS_ENABLED

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@ -30,7 +30,7 @@
#include "gltf_mesh.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
void GLTFMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFMesh::get_original_name);

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@ -33,7 +33,7 @@
#include "../gltf_defines.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);

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@ -33,7 +33,7 @@
#include "../gltf_template_convert.h"
#include "core/variant/typed_array.h"
#include "scene/resources/skin.h"
#include "scene/resources/3d/skin.h"
void GLTFSkin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);

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@ -34,7 +34,7 @@
#include "../gltf_defines.h"
#include "core/io/resource.h"
#include "scene/resources/skin.h"
#include "scene/resources/3d/skin.h"
template <typename T>
class TypedArray;

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@ -33,9 +33,9 @@
#include "core/core_string_names.h"
#include "core/io/marshalls.h"
#include "scene/3d/light_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/3d/mesh_library.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"

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@ -32,7 +32,7 @@
#define GRID_MAP_H
#include "scene/3d/node_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/3d/mesh_library.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..

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@ -38,13 +38,13 @@
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/tile_map.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"

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@ -38,18 +38,18 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/height_map_shape_3d.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/3d/shape_3d.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap.

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@ -33,7 +33,7 @@
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "servers/physics_server_2d.h"
class CollisionObject2D : public Node2D {

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@ -33,8 +33,8 @@
#include "collision_object_2d.h"
#include "core/math/geometry_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "thirdparty/misc/polypartition.h"

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@ -32,8 +32,8 @@
#include "collision_object_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
void CollisionShape2D::_shape_changed() {
queue_redraw();

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@ -32,7 +32,7 @@
#define COLLISION_SHAPE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class CollisionObject2D;

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@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "servers/physics_2d/godot_physics_server_2d.h"
void ShapeCast2D::set_target_position(const Vector2 &p_point) {

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@ -32,7 +32,7 @@
#define SHAPE_CAST_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "scene/resources/world_2d.h"
class CollisionObject2D;

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@ -32,7 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
class Skeleton2D;

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@ -32,7 +32,7 @@
#define TILE_MAP_H
#include "scene/2d/tile_map_layer_group.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class Control;
class TileMapLayer;

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@ -32,7 +32,7 @@
#define TILE_MAP_LAYER_H
#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
class TileSetAtlasSource;

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@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/tile_map_layer.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
#ifdef TOOLS_ENABLED

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@ -32,8 +32,8 @@
#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
class TouchScreenButton : public Node2D {

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@ -30,7 +30,7 @@
#include "collision_object_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
#include "scene/scene_string_names.h"
void CollisionObject3D::_notification(int p_what) {

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@ -32,7 +32,7 @@
#include "collision_object_3d.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
void CollisionPolygon3D::_build_polygon() {
if (!collision_object) {

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@ -32,7 +32,7 @@
#define COLLISION_POLYGON_3D_H
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
class CollisionObject3D;
class CollisionPolygon3D : public Node3D {

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@ -32,9 +32,9 @@
#include "mesh_instance_3d.h"
#include "physics_body_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"
#include "vehicle_body_3d.h"
void CollisionShape3D::make_convex_from_siblings() {

View file

@ -32,7 +32,7 @@
#define COLLISION_SHAPE_3D_H
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
class CollisionObject3D;
class CollisionShape3D : public Node3D {

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@ -32,7 +32,7 @@
#define GPU_PARTICLES_3D_H
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/skin.h"
#include "scene/resources/3d/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:

View file

@ -30,7 +30,7 @@
#include "importer_mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {
mesh = p_mesh;

View file

@ -33,8 +33,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/skin.h"
class ImporterMesh;

View file

@ -32,8 +32,8 @@
#include "collision_shape_3d.h"
#include "physics_body_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.

View file

@ -32,7 +32,7 @@
#define NODE_3D_H
#include "scene/main/node.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/3d/world_3d.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);

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@ -36,7 +36,7 @@
#include "core/math/triangulate.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/surface_tool.h"
#ifdef TOOLS_ENABLED

View file

@ -32,7 +32,7 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
void ShapeCast3D::_notification(int p_what) {
switch (p_what) {

View file

@ -32,7 +32,7 @@
#define SHAPE_CAST_3D_H
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
class CollisionObject3D;

View file

@ -32,7 +32,7 @@
#define SKELETON_3D_H
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
#include "scene/resources/3d/skin.h"
typedef int BoneId;

View file

@ -31,7 +31,7 @@
#include "spring_arm_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/3d/shape_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {

View file

@ -55,12 +55,12 @@
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#ifndef _3D_DISABLED
#include "scene/resources/3d/world_3d.h"
#include "servers/physics_server_3d.h"
#endif // _3D_DISABLED
#include "window.h"

View file

@ -139,6 +139,25 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/polygon_path_finder.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/2d/segment_shape_2d.h"
#include "scene/resources/2d/separation_ray_shape_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/atlas_texture.h"
@ -148,12 +167,8 @@
#include "scene/resources/bone_map.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/compositor.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
@ -174,25 +189,11 @@
#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/skeleton_modification_2d_ccdik.h"
#include "scene/resources/skeleton_modification_2d_fabrik.h"
#include "scene/resources/skeleton_modification_2d_jiggle.h"
#include "scene/resources/skeleton_modification_2d_lookat.h"
#include "scene/resources/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/skeleton_modification_2d_stackholder.h"
#include "scene/resources/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
@ -205,14 +206,12 @@
#include "scene/resources/texture.h"
#include "scene/resources/texture_rd.h"
#include "scene/resources/theme.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
@ -265,20 +264,21 @@
#include "scene/3d/xr_hand_modifier_3d.h"
#include "scene/3d/xr_nodes.h"
#include "scene/animation/root_motion_view.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/fog_material.h"
#include "scene/resources/3d/height_map_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/mesh_library.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/3d/separation_ray_shape_3d.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/3d/world_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"
#endif // _3D_DISABLED
static Ref<ResourceFormatSaverText> resource_saver_text;

6
scene/resources/2d/SCsub Normal file
View file

@ -0,0 +1,6 @@
#!/usr/bin/env python
Import("env")
env.add_source_files(env.scene_sources, "*.cpp")
env.add_source_files(env.scene_sources, "skeleton/*.cpp")

View file

@ -31,7 +31,7 @@
#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class CapsuleShape2D : public Shape2D {
GDCLASS(CapsuleShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef CIRCLE_SHAPE_2D_H
#define CIRCLE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class CircleShape2D : public Shape2D {
GDCLASS(CircleShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef CONCAVE_POLYGON_SHAPE_2D_H
#define CONCAVE_POLYGON_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class ConcavePolygonShape2D : public Shape2D {
GDCLASS(ConcavePolygonShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef CONVEX_POLYGON_SHAPE_2D_H
#define CONVEX_POLYGON_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class ConvexPolygonShape2D : public Shape2D {
GDCLASS(ConvexPolygonShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef RECTANGLE_SHAPE_2D_H
#define RECTANGLE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef SEGMENT_SHAPE_2D_H
#define SEGMENT_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class SegmentShape2D : public Shape2D {
GDCLASS(SegmentShape2D, Shape2D);

View file

@ -31,7 +31,7 @@
#ifndef SEPARATION_RAY_SHAPE_2D_H
#define SEPARATION_RAY_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
class SeparationRayShape2D : public Shape2D {
GDCLASS(SeparationRayShape2D, Shape2D);

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"
///////////////////////////////////////
// SkeletonModification2D

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_CCDIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DCCDIK

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@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_FABRIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DFABRIK

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_JIGGLE_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DJIGGLE

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_LOOKAT_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DLookAt

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_PHYSICALBONES_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DJIGGLE

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_STACKHOLDER_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DJIGGLE

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_2D_TWOBONEIK_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModification2DJIGGLE

View file

@ -32,7 +32,7 @@
#define SKELETON_MODIFICATION_STACK_2D_H
#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
///////////////////////////////////////
// SkeletonModificationStack2D

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