Fix: CollisionObject shape owner indexing is inconsistent

This commit is contained in:
damarindra 2017-09-24 15:55:45 +07:00
parent df5dab738a
commit b786e7877b
2 changed files with 2 additions and 2 deletions

View file

@ -82,7 +82,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
id = 1;
id = 0;
} else {
id = shapes.back()->key() + 1;
}

View file

@ -161,7 +161,7 @@ uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
id = 1;
id = 0;
} else {
id = shapes.back()->key() + 1;
}