Add a missing constant binding in SceenTree

Add missing constant binding "STRETCH_ASPECT_EXPAND" 
(I cannot test it because godot does not compile anymore on my pc (windows10))
This commit is contained in:
Tetane 2017-09-24 20:29:18 +02:00 committed by GitHub
parent d1cb73b47a
commit b3f3a91e15

View file

@ -2217,6 +2217,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
SceneTree *SceneTree::singleton = NULL;